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Slice of life

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Number of Ratings: 416
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- Kyriakos Sgarbas (Hellas (Greece)), May 25, 2017

Brass Lantern

[...] the overall layout of the story appears to be a complex weave, where you travel along the thread as it makes its way in one direction, turns around and comes back, crossing the previous parts of the weave and then continues. [...] In summary, this game is like an interactive story nestled inside another. A russian doll. A woven russian doll at that.

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>VERBOSE -- Paul O'Brian's Interactive Fiction Page

The colors, like everything else in Photopia, worked beautifully, adding artfully to the overall impact of the story. The work is interactive in other important ways as well. In fact, in many aspects Photopia is a metanarrative about the medium of interactive fiction itself. Again, it wasn't until the end of the story that I understood why it had to be told as interactive fiction. And again, to explain the reason would be too much of a spoiler. I have so much more I want to talk about with Photopia, but I can't talk about it until you've played it. Go and play it, and then we'll talk. I promise, you'll understand why everyone has been so impatient. You'll understand why I loved it, and why I think it's one of the best pieces of interactive fiction ever to be submitted to the competition.

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- Doug Orleans (Somerville, MA, USA), April 3, 2017

3 of 3 people found the following review helpful:
Beautiful, March 18, 2017
by RottenSnail
Related reviews: beginner, short, easy, narrative
Photopia is a beautiful game and is relatively short, so I would recommend it to anyone who has a few minutes here and there, whether they're beginners or not. The imagery is wonderful and good use was made of the colored text. I was hooked from the very first scene. The game has a mystery aspect to it because the story will completely shift once in a while and the player is left wondering how the scenes relate to one another.

This game is more fiction than interaction, but that did nothing to hinder my enjoyment of it. The player input is often in the form of multiple choice, and I don't think there's ever really a wrong option. I assume the game would progress the same way no matter what choices the player makes, but I would play along with it for maximum enjoyment.

- pox, March 18, 2017

- Pegbiter (Malmö, Sweden), February 14, 2017

- ikdc, February 11, 2017

- RoboDragonn, January 31, 2017

- TheAncientOne, January 28, 2017

- John of Thornwick, January 11, 2017

- imelda, December 29, 2016

- piffling-paka (State College, Pennsylvania), December 6, 2016

- Christopher Hall (London, Great Britain), October 27, 2016

- jeffhos, October 13, 2016

- mstahl, August 18, 2016

- BinkleyBeardman, August 4, 2016

- eyeballkidable, July 16, 2016

- T.M. Biernatinho, July 14, 2016

- NinaS, July 3, 2016

- eli, June 29, 2016

- G_G, May 24, 2016

- Rollersnake (Rogers, AR), May 1, 2016

- Denk, April 17, 2016

- Matt Bates, March 28, 2016

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