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Photopia

by Adam Cadre profile

Slice of life
1998

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Reviews and Ratings

5 star:
(229)
4 star:
(145)
3 star:
(48)
2 star:
(19)
1 star:
(3)
Average Rating:
Number of Ratings: 444
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- Sungorus, June 20, 2018

- comfortcastle (Sheffield, UK), June 16, 2018

- DustyCypress (Hong Kong), May 19, 2018

- Ruber Eaglenest, May 13, 2018

1 of 1 people found the following review helpful:
Good., April 21, 2018
by ChristopherTheSinner (Illinois )
Related reviews: Hint
I'm still working on finishing the game, but so far i felt there were a couple things to mention. The game is pretty fun, can be a little confusing at times though. The main thing i want to say here though, for the people struggling on the maze- and i know you are -the walk-through is wrong for that part. this isn't really a spoiler, but i'll hide it as a spoiler. it's more of a hint if you cant figure out the maze. (Spoiler - click to show) you cannot go up twice and down twice. I don't want to give a spoiler for the solution, but lets just say you don't actually WALK OUT of the maze. I like to think of it as more of a dream like moment- though i can't say if it is a dream or if it's something that's happening, i just prefer to think of it as a dream-like situation -Don't assume all you can do is walk out of the maze. what would you do if it was your dream? how would you get out? I hope that helps the people struggling with the maze. Besides that, I found the game intriguing and fun to piece together, though the ending was sort of bland and disappointing. It felt as if it should have had at least one or two more scenes, though i wont go into detail because i don't want to spoil the game.

- tigerjieer, April 19, 2018

- csitrin, April 16, 2018

- Stas, March 26, 2018

- bernatguillen, February 17, 2018

- 1PainfulPocket, January 9, 2018

- tylermac92, January 9, 2018

- Moomoo, December 9, 2017

- Prosilire (New York City), December 3, 2017

- Sergio (Trento, Italy), November 30, 2017

2 of 5 people found the following review helpful:
sentimental drivel, poor writing, but brilliant use of the medium, October 24, 2017
I really wanted to enjoy this. As far as I understand it, the game was fairly groundbreaking use of the medium at the time. As it stands now, I would not recommend this piece to anyone I would want to get interested in interactive fiction. The writing is genuinely bad, the overall theme of the story feels like someone beating you over the head with cheap emotional shots, and it isn't very interactive at all- text heavy and slow to move into anything resembling action. I have trouble understanding why so many have resonated with this piece, why there's a sense of reverence around it. I have a feeling it's related to timing on my part-and I don't wish to slam anyone who related to or was moved by the piece--I just can't see it.

The interwoven nature of the game is brilliant. I'm sure it is, because everyone has said so. But in my opinion, this is a really good example of telling, not showing.

Cadre's other works are breathtaking, so I will say that I feel I must be missing something-- the rave reviews regarding this work make me want to understand the appeal.

- jakomo, September 21, 2017

- xochie, September 17, 2017

- enkaye (usa), August 31, 2017

- ja, bo ja, August 28, 2017

- karlnp (Vancouver, BC), August 22, 2017

- Wanderlust, August 3, 2017

- Ivanr, August 1, 2017

- doodlelogic, July 27, 2017

- gilhova, July 18, 2017

3 of 6 people found the following review helpful:
Thoroughly disappointing, July 11, 2017
At the beginning of the game, there is a sense of intrigue: shifting perspectives are used to spiral around a single character, building up hype for a grand conclusion. The story's direction and pacing is held on a tighter leash than in your average IF game. At first, this was exciting. However, it soon became clear that the plot was headed nowhere.

While the story was outright bad, the storytelling just failed to live up to its potential. Exploration was frustrating. Although the puzzles are easy, when I couldn't figure out what to do, it became maddening very quickly due to the bleak, dull and unresponsive environments. However, these worlds were still the most interesting part of the game.

The game can be ultimately seen as a character study. The main character is a pretty, creative, nice, mysterious, hardworking, middle-class girl with a nice family who is loved by everyone around her, and faces no meaningful challenges. She is also not only smart, but a genius. I hated this character. I could not believe in her struggle. Throughout every scene with her I inwardly pleaded the writer to give her some dialogue or trait that I could actually connect with, but this never happened -- almost everyone else in the story existed to further highlight how wonderful she is. Parts of her life read like a bad teen movie. Since the whole game revolves around such a nondescript, almost mythical figure, I couldn't bring myself to like the game.

Nonetheless, I would have appreciated it in hindsight if it went somewhere thematically. But sadly, (Spoiler - click to show)I predicted the story's ending very near to the start -- which made everything tedious. I resented the lazy attempts at emotion, I resented the (Spoiler - click to show)fact that Ally died in a car crash of all things -- the most cliche and unimaginative sort of death, and not even the most likely, as if good people can only die in random car crashes -- and I resented the characterization of Rob as a textbook villain, as this took the away any philosophical meaning that could have been gleaned from the event. The (Spoiler - click to show)lack of an ending was the final nail in the coffin for me.

To be fair, this game is technically fine. I would have dismissed it as "decent" had I played it at the time of its release, with lowered expectations. But playing it today, I oscillated between feeling bored and irritated, curious and let down. You might like it if you are an absolute beginner to the medium, or if you are easily moved by sob stories, but otherwise, don't get your hopes up.


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