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Photopia

by Adam Cadre profile

Slice of life
1998

Web Site

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Reviews and Ratings

5 star:
(183)
4 star:
(103)
3 star:
(37)
2 star:
(12)
1 star:
(1)
Average Rating:
Number of Ratings: 336
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- blue/green, July 15, 2014

- dgeyer, May 31, 2014

- Caleb Wilson (Illinois), May 24, 2014

- tekket (Česká Lípa, Czech Republic), May 5, 2014

- HappyDooder (New Zealand), April 19, 2014

- Taffer, April 18, 2014

- Stefan Hornet (Bucharest), March 23, 2014

- Deychrome, March 20, 2014

- Lorxus, March 8, 2014

- Snave, March 7, 2014

- Jonas Kyratzes (The Lands of Dream), February 28, 2014

- 10CallClear, February 10, 2014

- Kendi, February 3, 2014

- Katrisa (Houston), January 28, 2014

- francisthe3rd (Horseheads, NY), January 23, 2014

- Simon Deimel (Germany), January 19, 2014

1 of 2 people found the following review helpful:
Masterful, January 18, 2014
by scottmbruner (alameda, california)
Putting aside technical criticisms, Photopia clearly succeeds in its artistic ambitions - to create an immersive, emotional resonant experience by using IF elements to build intimacy with a touching, devastating tale. Revelatory.

- ajacks01, November 29, 2013

- bigotitos, November 8, 2013

- N.C. Hunter Hayden, October 29, 2013

- grainne6, October 25, 2013

- verityvirtue (Singapore), October 14, 2013

Brass Lantern

[...] the overall layout of the story appears to be a complex weave, where you travel along the thread as it makes its way in one direction, turns around and comes back, crossing the previous parts of the weave and then continues. [...] In summary, this game is like an interactive story nestled inside another. A russian doll. A woven russian doll at that.

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>VERBOSE -- Paul O'Brian's Interactive Fiction Page

The colors, like everything else in Photopia, worked beautifully, adding artfully to the overall impact of the story. The work is interactive in other important ways as well. In fact, in many aspects Photopia is a metanarrative about the medium of interactive fiction itself. Again, it wasn't until the end of the story that I understood why it had to be told as interactive fiction. And again, to explain the reason would be too much of a spoiler. I have so much more I want to talk about with Photopia, but I can't talk about it until you've played it. Go and play it, and then we'll talk. I promise, you'll understand why everyone has been so impatient. You'll understand why I loved it, and why I think it's one of the best pieces of interactive fiction ever to be submitted to the competition.

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- Adam Myers, September 19, 2013


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