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About the StoryVampire Penguins. A Corpse Line. Meltdown on Elm Street. Who could forget these classic Hollywood movies produced by your uncle, Buddy Burbank? But his greatest masterpiece has yet to be experienced... Hollywood Hijinx, starring you!
Your Uncle Buddy and Aunt Hildegarde have passed away, but their memory lives on in their Malibu mansion, filled with a lifetime of Hollywood memorabilia. And you've inherited it all, with one stipulation - you can only claim your booty if you find the treasures hidden throughout the sprawling beachfront estate. If you can't find the treasures in one night, you lose the whole caboodle.
It's just the sort of thing you'd expect from Aunt Hildegarde and Uncle Buddy. And their home is familiar territory: you spent your childhood summers there with your Cousin Herman. Although some say the house is haunted, you're not fooled. You know that Uncle Buddy, who wore a different polyester leisure suit each day of the week, was always rigging the place with goofy gags and booby traps.
Inside the house, everything is just as glitzy and full of fun as you remember it to be. There's the luxurious private screening room, the gold-plated bathroom faucets in the shape of Oscars, and the wacky props from old Buddy Burbank movies.
The Malibu estate seems like a funhouse at first. But the puzzles you must solve prove that Aunt Hildegarde and Uncle Buddy weren't just kidding around. Claiming the Burbank bundle turns out to be quite a challenge - and it's all in your honor.
Hollywood Hijinx is as zany as its author, "Hollywood" Dave Anderson. It's cram-packed with puzzles that will test the wits and tickle the ribs of both first time and experienced players.
Hollywood Hijinx is a late-period Infocom game, with a cheerfully kitsch theme and a premise of unabashed treasure hunting. You stand to inherit a fortune if you are able to discover an assortment of bizarre B-movie props in a very strange Hollywood mansion -- so off you go to hunt. It contains even more than the usual number of references to Infocom, and at no point does it seem to take itself terribly seriously. (Emily Short)
At the end of it all, nothing in Hollywood Hijinx stands out all that much. [...] I think the real problem is that even in 1987, Infocom had progressed far beyond the basic dry puzzle hunt this game provices. (R. N. Dominick)
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If you think this is just another simple treasure hunt that you have played many times before, you are in for a big surprise. The game is full of the most intricate puzzles and believe me, some of them take some solving.
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Number of Reviews: 2
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Despite all of which, it remains a solidly entertaining entry in the basic genre of Treasure Hunt in a Relative's Weird, Puzzle-trapped House. (See also: Finding Martin, Letters from Home, The Mulldoon Legacy, Mystery House, etc.) There are a couple of very ingenious set piece puzzles that are worth playing the game for all by themselves; and the tone is upbeat and engaging throughout.
Long, intricate, mostly fair Infocom treasure hunt set in Malibu house., February 3, 2016
The premise didn't really excite me, but as I read the feelies, I began to be more interested. Also, I had heard many people mention this as a favorite Infocom game. Later, during the game, I began to really get into it, especially with the (Spoiler - click to show)remote controlled model of the Atomic Chihuahua set in Tokyo.
The game is hard. I literally couldn't solve the first problem: getting into the house. I had to look up the invisiclues. The game in general was complex, and I honestly just explored the house once, then relied on the walkthrough to see the rest of the game.
Only a few puzzles seemed really unfair, especially the 'last' big puzzle. But the creativity of this game is outstanding. If I had been looking for a long game to play over a month, this would have been it.
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Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
This is version 5 of this page, edited by Edward Lacey on 7 March 2013 at 10:12am. - View Update History - Edit This Page - Add a News Item