Frobozz Magic Support

by Nate Cull

Zorkian
1996

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1-7 of 7


- Pinstripe (Chicago, Illinois), March 15, 2021

0 of 1 people found the following review helpful:
An enjoyable Zork-based game with six mini-worlds, February 3, 2016

Frobozz Magic Support is a game that emulates Infocom's Spellbreaker, as well as Zork; you use a white cube to travel to six different locations, where you deal with a pot of gold over a rainbow, a dark room with grues, battery-powered lanterns, scrolls, etc.

It was an enjoyable game. The NPCs are a bit outdated, but the puzzles are fresh and fun.

Zork-based games are not as popular now, though they still come out (Scroll Thief came out in 2015), but as a fan of the Enchanter series, I enjoyed this game.

Contains a hard cryptogram.

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- DJ (Olalla, Washington), May 9, 2013

- Zagrebo (Glasgow, Scotland), January 12, 2009

- Fredrik (Nässjö, Sweden), January 11, 2009

2 of 2 people found the following review helpful:
Ah, Nostalgia, December 8, 2007
by Matt Kimmel (Cambridge, MA)

This game is a fun, if somewhat short, romp in the Zork/Enchanter universe. As a novice Frobozz Magic Support employee with pretty much no experience with magic (or anything else in the Zork universe), you'll solve a bunch of entertaining puzzles while attending to some support calls--and maybe, just maybe, solve a bigger problem in the process. The puzzles are coherent and well-realized, with a reasonable number of clues scattered about to guide you through them. While you could theoretically play through the whole game without saving and restoring if you're quick on your feet, it's a little bit too easy to get into situations where you cannot complete the game. Still, for a short trip down memory lane to the old Infocom days, this is a fun and accessible game.

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Baf's Guide


A delightful addition to the Zork universe. The entire Frobozz Magic Company tech support staff has disappeared, except for you. While you figure out what happened and how to undo it, you have four service calls to handle in small Zorkian environments. There's a glossary of Zork terms contained in the game, but prior knowledge of the world (and the Enchanter trilogy in particular) is recommended.

-- Carl Muckenhoupt

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