Grue.

by Charles Mangin

Zorkian
2017

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Number of Ratings: 12
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1-12 of 12


- Zape, November 29, 2020

- Edo, July 12, 2020

- Denk, November 18, 2017

- Xavid, November 17, 2017

- tekket (Česká Lípa, Czech Republic), November 17, 2017

- Mr. Patient (Saint Paul, Minn.), November 17, 2017

- Karl Ove Hufthammer (Bergen, Norway), November 17, 2017

- Sam Kabo Ashwell (Seattle), November 17, 2017

2 of 3 people found the following review helpful:
A clever Infocom homage marred by implementation difficulties, November 16, 2017
by MathBrush
Related reviews: less than 15 minutes

This game was fun and clever; I think a large chunk of judges found the concept fun and original.

You are a lurking grue, and you have to devour an adventurer.

Because it is completely dark, you have rely on your other senses.

I had difficulty getting helpful responses from going in different directions, and with the final verb.

Overall, if the feedback from comp judges is implemented, this would be a game that continues to get played for a long time.

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- Greg Frost (Seattle, Washington), November 8, 2017

- Marco Innocenti (Florence, Italy), October 8, 2017

4 of 4 people found the following review helpful:
A good enough first effort, October 2, 2017
by Sobol (Russia)

The game feels a bit unfair, but it's so short and your options as a grue are so limited that it isn't hard to win; in-game hints are also available. There are several nice atmospheric touches like referring to the human NPC as "it", the description of the starting location, some customized responses, etc. And even many standard responses - e.g. the infamous "hollow voice" - seem completely at home in this setting.

I'd like to see more parser games from the author. Hopefully with some more polish - this one doesn't list beta-testers and is kind of rough.

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