Delightful Wallpaper

by Andrew Plotkin ('Edgar O. Weyrd') profile

Surreal, Mystery
2006

Return to the game's main page

Reviews and Ratings

5 star:
(19)
4 star:
(41)
3 star:
(17)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Ratings: 77
Write a review


Previous | << 1 2 3 4 >> | Next | Show All


- Max Fog, January 25, 2024

- Edo, August 17, 2023

- thelast19digitsofpi, June 13, 2023

1 of 1 people found the following review helpful:
Very puzzle-y, awesome mechanics, could use with some accessibility, April 1, 2023
by Cygnus (Australia)

Oooh boy. This one was.. A doozy. At the start, I was incredibly pumped for this. You’ll notice that I said “at the start”, and that’s because it took a lot of mechanical reasoning to navigate, although once you got the idea, you could kinda get around.

Very beautiful in the end- multiple multiple endings. There’s a way to get softlocked a bit, but other than that, there’s a unique note system that helps you remember things. I loved the notes. Very much. A lot of colour-specific things. Very ethereal. Intentions are so cool.

We play as a ghost… puzzle master… thing. A notion, perhaps? Overall, a lovely game focused on puzzles with emotional mechanics and (an) interesting ending(s).

Also, there’s a walkthrough. That’s awesome.

I’d rate this as a 3.5/5. Mostly because of the repetitive nature of the navigation puzzles- timed/move based puzzles or mechanics are great for solving the puzzles, but after the solvation (it’s a word), imo it’s a better idea to just let us navigate easier and keep the locks on.

Would I play it again? Yep. Would I play it for endings? Yep. Actually, we’ll up it to a 4, simply because the mechanics were awesome in the endgame.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- zinze, November 15, 2021

- Ziggelly, April 7, 2021

- Ry (Philippines), February 22, 2021

- Zape, December 24, 2020

- kierlani, May 5, 2020

- erzulie, September 24, 2019

- elias67, March 21, 2019

- mapped, February 21, 2019

5 of 5 people found the following review helpful:
Two games in one: solve a logical puzzlefest and write a story, December 6, 2018

What new can one say about a game that's been reviewed ten times already? Not much, perhaps, but Delightful Wallpaper is such a delight that perhaps reviewing it will bring it to other folks' attentions.

The most important thing to know about Delightful Wallpaper is that it is two games in one. The first game is basically a shorter version of Inside the Facility. (Well, Delightful Wallpaper predates Inside the Facility by ten years, so perhaps it's more accurate to say that Inside the Facility is a longer version of the first half of Delightful Wallpaper.) The puzzles all revolve around movement: Visiting certain locations or traversing certain passages triggers various doors to open or close in the mansion. You must learn and keep track of these in order to figure out how to reach all of the rooms. It's a logical puzzlefest of the kind I particularly enjoy.

You're assisted greatly by the fact that the game keeps "notes" for you that you can review. If something interesting happens when you visit a room or traverse a passage, the game records it in your list of notes, perhaps along with a question mark. When you discover what that particular action did, the game updates that entry in the notes. It makes the puzzles much easier than they would be otherwise: You don't have to worry about having missed something important in the text. It also means that the game records some solutions in your notes before you've completely figured out what's happening. I have a mixed opinion on the notes: I think they make what would likely be a fiendishly difficult game into something much more reasonable, but they also tilt the game a little too far to the easy side for my taste. However, I appreciate the challenge the author faces here, and I also can't think of a better solution for hitting the difficulty level "sweet spot" than the one the author has chosen.

The second game is very different. You have to collect "intentions" (these are sort of like motivations or actions different characters can take) and place them around the mansion. You're essentially creating a narrative for the characters. You don't have complete control of the narrative, though: There's a definite end state for each of the characters, and there are plenty of restrictions on which intentions you can place where. All in all, the second half of Delightful Wallpaper plays like a story that you're writing. It's interactive, in the sense that there are choices that you make for the characters, but you're not actually one of the characters. Instead, you're more like an author, deciding what each character does. While I think different interpretations are possible here, I felt like I was (Spoiler - click to show)Agatha Christie writing a sequel to And Then There Were None.

If I could have one wish about the second half, it would be to include a puzzle where you must put the intentions in a particular logical order in order to make the narrative work. In retrospect, the set of intention placements that I came up with did result in a narrative that made logical sense, but I would have liked to have seen the intentions constructed such that this was a bit harder to do.

So, what we have here are two games in one. And the games are very different. They're like two classic IF archetypes: the logical puzzlefest to be solved and the interactive story to be written. I suppose you could also say that in Delightful Wallpaper the opposing sides of Graham Nelson's "narrative at war with a crossword" description of IF have declared a cease-fire, with each side agreeing to take half of the game.

All in all, a delight to play.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- C. W. Gray , February 19, 2018

- Guenni (At home), January 25, 2018

- jamesb (San Antonio, Texas), July 27, 2017

- Cory Roush (Ohio), July 19, 2017

- Xavid, December 6, 2016

- mstahl, August 19, 2016

- NinaS, July 3, 2016

2 of 2 people found the following review helpful:
First part is like a Rubik's cube; second part like a creative writing workshop, February 3, 2016
by MathBrush
Related reviews: about 2 hours

The first part of the game is a completely technical puzzle. No moves can hurt you, and there are no characters or items. As a mathematician, I found this part of the game deeply enjoyable. Like a Rubik's cube, I realized that each element can be manipulated by a little "dance". These are the important "dances":

(Spoiler - click to show)Going n, e, s, w from the kitchen lowers the floor.

Going e, n, w, s, w from the kitchen raises the floor.

Going in a similar circle around the dining room changes the direction of the bridge. If the foyer is closed, go up twice through the kitchen first.

To go down or up, do a kitchen dance and approach the moving floor from w or e, respectively.


As for the second part, the idea was fun, and the implementation was fun, but the subject matter was not my cup of tea. I found it fun to explore everything, but used a walkthrough once I tried every item.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- branewurms, January 15, 2016

- Snave, January 12, 2016

- paranormal-potato, June 5, 2015

- Herah, April 9, 2015


Previous | << 1 2 3 4 >> | Next | Show All | Return to game's main page