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About the StoryA Scots fantasia about anxiety
Featuring kelpies, lost keys, mysteriously-lit underground caverns, boring work, panic attacks and red hair.
Raik is written in Scots, one of the languages of Scotland, with a full integrated translation into English. An earlier version was entered into the 2014 Interactive Fiction competition: this is a full expanded edition, twice the size, with additional features and more bad jokes about celtic fantasy and Scottish independence.
Average playtime: 25 minutes for a full playthrough, 90 minutes to read everything on multiple playthroughs.
Direct any thoughts, questions or bugs to email@example.com.
Cover art by Kitt Byrne.
15th Place - 20th Annual Interactive Fiction Competition (2014)
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Number of Reviews: 1
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A game written half in Scots, dealing with panic attacks, June 2, 2016
The game has two parts, a Scots part about a modern day person who is trying to resist a panic attafck, and a standard English part about a person on a Celtic quest for a magic staff.
The game was not too long, but the combination lock required some research and there are opportunities for losing in the middle. There is also a maze.
Overall, I liked this game, but the Celtic part seemed just added in; I wished it was integrated more fully. I did not play the commercial version, which may have resolved this issue, being twice as long.
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