Silicon Castles

by David Given

Non-IF game
2001

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>INVENTORY - Paul O'Brian writes about interactive fiction

[A]lthough I was impressed as hell with Silicon Castles' technical achievements, I found it a rather unsatisfactory experience. As chess, it's not bad, but its interface is clunky and it appears to be missing some critical functionality. As interactive fiction... well, it's pretty much absent.

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3 of 3 people found the following review helpful:
A chess simulation; not much else, but well-done, February 4, 2016

In this game, you awake a genie who can tell you about chess, its history and rules. You then play chess, with a graphic display.

That's pretty much it. I didn't finish a game; the computer seems to use some kind of machine learning algorithm (with a bunch of nodes mentioned).

I'd like to come back to this at some point. It belongs to the same class as Textfire Golf and Lists and Lists, a category separate from most IF, but still interesting.

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- trojo (Huntsville, Alabama, USA), December 27, 2011


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