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8 people found the following review helpful:
We'll always have Rome..., November 10, 2010by The Year Is Yesterday (California) Gnocchi. A brunette (Clare?). Violence, remorse, longing. Or maybe plain old penne. The beauty of this game isn't in the story it tells. The beauty is in the story that exists between the lines. What happened in Rome, and why does it stir up such emotions? You have only an aisle, some pasta, a woman and a trolley, and one turn in which to do something. But, as the impressive breadth of unique responses indicates, there's an awful lot you can do in a single moment. Play with it for at least ten minutes before writing it off as a novelty. Was this review helpful to you? Yes No Remove vote | Add a comment
4 of
9 people found the following review helpful:
Wonderful Interactive. , November 2, 2010by tggdan3 (Michigan) So now I understand what the big deal was with phone booth and aisle. Was this review helpful to you? Yes No Remove vote | Add a comment
- Celestianpower (Gloucestershire, UK), October 16, 2010 - Chris Longhurst (Oxford, UK), October 8, 2010 - srh (Seattle, WA), September 26, 2010 - Juleske, September 13, 2010 - Mr. Patient (Saint Paul, Minn.), September 9, 2010 - Aaron (Lille, France), August 29, 2010 - Alder (San Francisco), August 15, 2010 - Joel Webster (Madison, WI), July 26, 2010 - Buffaloelvis, July 22, 2010 - karcher, July 11, 2010 - SarahTheEntwife (USA), July 8, 2010 - Stickz (Atlanta, Georgia), June 24, 2010 - Nusco (Bologna, Italy), May 24, 2010 - TempestDash (Cincinnati, Ohio), May 19, 2010 - Rhian Moss (UK), May 9, 2010 - Patrick M. McCormick (United States), May 4, 2010 - Azazel, April 2, 2010 - Danielle (The Wild West), March 30, 2010 - pearceduncan (New Zealand), March 23, 2010 - A. Margo (Southern California), March 6, 2010 - Martinellis (California), March 1, 2010 - Ken Hubbard (Ohio), January 24, 2010 - loungeman (Bilbao, Spain), January 4, 2010
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