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About the StoryThere's just one room. How hard can it be? Just unlock the door. Oh. There's 69,105 keys.Game Details
Language: English (en)
First Publication Date: March 2, 2009 Current Version: 1 License: Freeware Development System: Inform 6 Forgiveness Rating: Merciful Baf's Guide ID: 3186 IFID: ZCODE-1-090302-6ED8 TUID: j3rwlhuy6j6v79qj |
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| Average Rating: ![]() Number of Reviews: 4 Write a review |
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3 people found the following review helpful:
Parsing excercise, September 14, 2009by Victor Gijsbers (The Netherlands)
David Welbourn's 69,105 keys is not so much a game as it is a parsing excercise presented as a short and well-polished puzzle. You have to find the one unique key in the room, using commands such as "count green round bronze unscratched Acme keys". Tedious rather than fun, but technically impressive. The source code is also provided, so that you can learn from it.Was this review helpful to you? Yes No | Add a comment
2 of
5 people found the following review helpful:
Escape the room- again?, April 7, 2010by tggdan3 (Michigan)
There are a lot of one-room escape the room games out there, where your only goal is to get past one (or a few) puzzles to get into the next room. Suveh Nux or Enlightenment are good examples, with a series of flash ones available all over the internet. 69,105 keys is very straightforward- one of the keys is unique to all the others, and is thus the key that opens the door.
Realistically, it seems like, were you actually THERE in the room, you could quickly scan the keys for the unique one, but maybe not. Instead you have to count them based on several distinct qualities, like their color, whether they have a scrach on them, the brand name, etc.
The game has numerous sesame street references, such as the "one of these things is not like the others" songs, and references to the count, and ever a dirty mode, in reference to the youtube "censored" count song, which was kind of cute. There are even references to how much the PC hates tedium, which is funny, because the game is specifically an exercise in tedium.
I rated this higher then other tedius games, becuase the humor kept the game going, and the puzzle was very easy and straightforward. If you were just learning how to program Inform, or some other system, this is the type of game you should make, one straightforward puzzle that gives you the opportunity to program several different commands well. No doubt further games by this author could be much more involved.
The story isn't very deep, but neither was some of the other great one-room games. Let's face it, how much story can you put in a one-room game without some kind of loaded backstory or cut-scene? And the game doesn't pretend to be anything bigger than it is, and I give the author props for that.
So if you're looking for a quick diversion- this is the game for you. If you want a long puzzle or conversation filled game like Enchanter or something, look elsewhere.
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1 of
4 people found the following review helpful:
A Simple On Puzzle Game, September 13, 2009by WriterBob (Richmond Hill, Ontario)
I'm not a huge fan of one puzzle games. They can be cute enough for a brief diversion, but once the player figures out the puzzle there's little enough left to the imagination. The key to this game (pun intended) is simple enough. After that it is a tedious matter to type in the variations to determine the unique solution. Despite the utter tedium, which would normally earn a one star rating, I gave this game two stars simply because it was very well executed.
The author deserves credit for putting together such a clean, lean game. However, I really want more fiction in my IF.
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This is version 4 of this page, edited by Dave Chapeskie on 25 May 2009 at 5:48am. - View Update History - Edit This Page - Add a News Item
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