Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryAliss can control her dreams, but will this help her when she's stuck in a galaxy on the brink of destruction?
Winner of the Andromeda Legacy competition 2012, Andromeda Dreaming is in the same setting as Andromeda Awakening.
Nominee, Best NPCs; Nominee, Best Individual NPC - 2012 XYZZY Awards
1st Place - The Andromeda Legacy Competion
Sparkly IF Reviews
"It takes place simultaneously with the events of Andromeda Awakening and suggests answers to some of the human questions that the other game does not directly address. Because it takes place in a social context, it also sketches in such elements as culture, educational styles, even types of slang, which are not covered in Andromeda Awakening. The cumulative result is that each story feels more meaningful because of the other."
See the full review
|Average Rating: |
Number of Reviews: 4
Write a review
Most Helpful Member Reviews
Andromeda Awakening (The Final Cut). Awakening saw the player take on the role of a scientist exploring an alien underground in the wake of a planetary disaster. In Dreaming, a new character, Aliss, wakes to find herself quarantined to a bunk in cylindrical space pod 19-Q, bound for somewhere. As Aliss, you're unsure of where you came from or where you're going, and so you begin to engage the other bunk dwellers in one cryptic-seeming conversation after another, sliding in and out of a sleep in which dreams reveal fragments of unsettling memories.
Dreaming has a wonderful structure, a nervous-making and palpable trajectory, its own very funny slang language (sported by the loquacious NPC Kadro) and extra frisson for people who have played Andromeda Awakening, though doing so is not a prerequisite. Extra frisson can also be derived retrospectively by playing Awakening after Dreaming.
Dreaming uses the quarantine pod as a hub location, a necessarily sparse and isolated one. Even if there was something in here to fiddle with, you couldn't reach it as you are strapped down in your bunk. All you can do initially is talk to the other pod inhabitants or go to sleep, yet these are the only actions needed in this location to drive the story forward, as it is your conversations and dreams which fill in the blanks of your predicament. Through just a handful of changeable features in the pod – different bunks being open or closed at different times, different characters being awake or asleep, a TV screen being on or off – the author is able to convey that groggy sense of time passing in a hermetically sealed space that anyone who has flown will recognise.
The conversations are managed by the same menu-based quips system Joey Jones has used effectively since his sci-fi adventure Calm. Aliss mostly has hesitant queries at her disposal, and they're mostly hesitant queries that are similar to each other because they all have the same goal of trying to elicit any and all information from the other party. Thus the interest is carried by the other characters' responses. My only technical quibble with the game is that it's possible to lose your bearings a bit if you UNDO during a menu conversation.
The various dream locations Aliss finds herself in demonstrate different levels of vividness, with temporary restrictions on the parser working perfectly to deliver an aesthetic of the intangible or incomplete; dreams with holes in them, or in which forgotten details are replaced by familiar ones. Another good trick on display is the technique of describing specific details before the broader ones, as if the memories are like close-ups that are stuck on certain things. In purely mechanical terms, the dreams are simple and linear, but their effect is entirely involving. The transitions from dreams back to the now are also well executed. Crucially, the returns to consciousness aren't announced. All the game has to do to achieve this is not reprint the room description, resulting in the player inevitably bumping back into the present with a command that doesn't work because the location has changed. It's a simple but totally effective aesthetic trick achieved with the parser alone.
To speak on the game's revelations about the situation it presents would be spoilerage. Instead, I'll just say I think Andromeda Dreaming is one of 2012's best IF games. It makes a virtue of its strong linearity by expressing its meaning through its structure. Trickiness is conveyed simply. Limitations turn out to be assets. The game is funny, unsettling and affecting.
If you complete it once, you may then wish to read the following: (Spoiler - click to show)There are many endings. Not several – at least twice that.
This game plays with constraints in a very effective way. As the game opens, you are strapped into a bunk, unable to move. The setting will make much more sense for those who have played the first Andromeda game.
The game is mostly conversation based. It has a Gostak or For a Change feel, where you have to try and decipher what other people are saying. This part was a lot of fun, developing a new slang.
The game is quite short; I finished without a walkthrough in less than twenty minutes. However, it is very well crafted. There are supposedly many endings, but I have only reached one, and it was a good one,
This possibly has the highest fun-to-time ratio of any game I have played, so I recommend it to everyone..
Progress through this story is very much like Photopia, only you play as the same character the whole time, going in and out of dream sequences. Choices you make during conversation will affect the final outcome though, so there is a little replay value. The story takes place concurrent with the events of Awakening, but with a different character in a different place. Overall, the story adds a nice backdrop for fans of the Andromeda games.
See All 4 Member Reviews
If you enjoyed Andromeda Dreaming...
Related GamesPeople who like Andromeda Dreaming also gave high ratings to these games:
|Alice Aforethought, by Hanon Ondricek|
Average member rating: (6 ratings)
I need your help. I mean, you're the one who is supposed to talk me out of things before I do anything stupid. Time has stopped moving, and that might turn out to have been my fault. I didn't mean to do it. You must believe me. I'll...
|Shuffling Around, by Andrew Schultz (as Ned Yompus)|
Average member rating: (15 ratings)
A weird power to save a weird world. So you just got fired from the best company ever, and it's the best day of your life. New opportunities! New horizons! New ways to look at things! Like calling this stupid kiss-off job fair a...
|Not All Things Make It Across, by Bruno Dias|
Average member rating: (6 ratings)
All around the city now, parties are taking place. It's been a hell of a year, emphasis on hell. But tonight, there are other things you have to do. The end of the year is a threshold. And like all thresholds, not all things make it...
Recommended ListsAndromeda Dreaming appears in the following Recommended Lists:
Linear thriller games by MathBrush
These are games that are pretty straightforward, and which are designed to be easy enough that you can keep moving forward while hard enough to make you nervous. These games get your blood pumping.
Great "lunchtime length" games by MathBrush
These are games that can generally be completed in 30 minutes or less. Some can be completed much faster. Included in this list are games that have multiple endings that can individually be reached quickly. It also includes several Twiny...
PollsThe following polls include votes for Andromeda Dreaming:
Best games you've played in 2012 by Molly
The year of our lord Two Thousand Twelve is almost over, so let's reflect back on the games we've played this year and see which ones we liked the most. Note that the games don't have to have come out in 2012 to be eligible for this...
This is version 9 of this page, edited by Joey Jones on 4 October 2017 at 4:58am. - View Update History - Edit This Page - Add a News Item