Return to the game's main page Reviews and Ratings
Showing All | Show by Page - ENyman78 (Gold Beach, OR), October 30, 2023 - Max Fog, October 8, 2023 - Snen (United States), September 23, 2023 - Kastel, August 10, 2023 - Drew Cook (Acadiana, USA), July 26, 2023 2 of
2 people found the following review helpful:
Educational and Atmospheric, but those Blasted Puzzles!, March 12, 2023by deathbytroggles (Minneapolis, MN) On the heels of A Mind Forever Voyaging, Infocom told another story about a nightmare future brought down on us by power and hubris. But rather than a projected future brought along by Reaganomics, this game explores the impacts of Project Trinity, the first detonation of an atomic bomb in the New Mexico desert. While the examination of atomic history is impressively accurate and subtly powerful, the game itself gets in the way, with the fallout leaving a pernicious impact on its emotional resonance. Was this review helpful to you? Yes No Remove vote | Add a comment
- TagoMago69, October 4, 2022 - Rovarsson (Belgium), February 14, 2022 - Titania Lowe, January 24, 2022 - Andrew Schultz (Chicago), December 20, 2021 - larryj (Portugal), December 14, 2021 0 of
2 people found the following review helpful:
Thought provoking concept, November 29, 2021Entertaining and thought provoking, i like the idea and has a new concept to it. kept me entertained from start to finish Was this review helpful to you? Yes No Remove vote | Add a comment
- NorkaBoid (Ohio, USA), November 15, 2021 - Frodelius, September 19, 2021 - heasm66 (Sweden), August 10, 2021 - oscar-78, June 23, 2021 - Karlok (Netherlands), April 14, 2021 6 of
6 people found the following review helpful:
Puzzles with a Purpose, December 12, 2020by dvs I finally finished Trinity, a game I started 20 years ago and finally joined forces with a friend (over Zoom) to finish. Was this review helpful to you? Yes No Remove vote | Add a comment
- steamfire, September 22, 2020 - nosferatu, August 25, 2020 - The Defiant, June 17, 2020 - Arrowhead12 (Edmonton, Alberta), June 11, 2020 - Zape, June 3, 2020 - Durafen, October 14, 2019 - jjsonick, August 17, 2019 - mils32k, January 7, 2019 - Ruber Eaglenest, May 13, 2018 - Guenni (At home), January 11, 2018 - e.peach, December 28, 2017 - jamesb (San Antonio, Texas), July 12, 2017 - Artran (Taipei, Taiwan), May 22, 2017 - TheAncientOne, March 25, 2017 - Spike, February 26, 2017 - jeffbra, January 31, 2017 - winterfury (Russia), December 10, 2016 - Christopher Hall (London, Great Britain), November 10, 2016 - Denk, August 30, 2016 - jrc (Stockholm, Sweden), April 30, 2016 4 of
4 people found the following review helpful:
How Lewis Carrol learned to love the bomb, February 3, 2016Trinity surprised me by being a fantasy game about nuclear weapons. I expected the game to have a sci-if feel like Jigsaw or Babel, but this game was very similar to the feel of Moriarty's other Infocom game, Wishbringer. In both games, you travel from an opening, normal world to a parallel world, where helpful animals, witches, cemeteries and grim birds await. Was this review helpful to you? Yes No Remove vote | Add a comment
9 of
9 people found the following review helpful:
A surreal journey, July 17, 2015by Form 27b-6 (Southern California) It's been a while since I played an Infocom for the last time but the release of the Lost Treasures of Infocom for the iPad was the opportunity to dive back into these worlds that shaped my memories of old gamer. Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
- Herah, April 9, 2015 - Thrax, March 11, 2015 - besmaller (Portland, OR), January 19, 2015 - Janice M. Eisen (Portland, Oregon), November 22, 2014 - ngmiller (Boulder, CO), June 9, 2014 - shornet (Bucharest), March 23, 2014 - Snave, March 7, 2014 - lisapaul, January 10, 2014 - KidRisky (Connecticut, USA), December 20, 2013 Though there is not much of a story in Trinity, there is a strong ambience. There is no plot to drive you on through the game, just your own curiosity and the challenge of the puzzles. The hole that is supposedly filled by a story is instead occupied by a message, maybe just a feeling. Strangely, it seems that if you play the game well and solve the puzzles without dying or fumbling about too much, then you may actually miss the significance of a site and thus miss out a chunk of that message.
You wrote this review -
Revise it
| Direct link | Add a comment - KGH (North Carolina), June 10, 2013 - hyst3ria, March 23, 2013 - EatenByAGrue, January 3, 2013 - Puddin Tame (Queens, NY), October 27, 2012 - Coldfinger (Germany), August 18, 2012 - kala (Finland), May 25, 2012 - Hywel Dda, February 11, 2012 - Nav (Bristol, UK), November 25, 2011 - MonochromeMolly, October 26, 2011 - ifMUD_Olly (Montana, USA), July 5, 2011 - André St-Aubin (Laval, Québec), May 31, 2011 - Rotonoto (Albuquerque, New Mexico), May 16, 2011 - Walter Sandsquish, February 2, 2011 - snickerdoddle, January 27, 2011 - Stumpy (A maze of twisty little passages, all alike (apart from the one I'm currently in)), October 3, 2010 - Xervosh (San Jose, Northern California), September 8, 2010 - o0pyromancer0o, April 23, 2010 - hari (Erlangen, Germany), March 15, 2010 - Adam Bearden (United States), January 24, 2010 2 of
9 people found the following review helpful:
Serious Game, December 18, 2009by Tamerlane This is a great game. A lot of the later infocom games devolved into jokey, tongue in cheek little things. But Trinity was like a good, serious book with a story that grabbed on to you and made you care. You, the random guy who in the final seconds before a nuclear Armageddon find a door into another dimension - and there you race against time to change reverse history and stop the destruction of the world. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mr. Patient (Saint Paul, Minn.), December 6, 2009 - Cuxxu (Albany, NY), August 26, 2009 - thion, August 20, 2009 - Mark V. (Madrid, Spain), June 2, 2009 - perching path (near Philadelphia, PA, US), April 21, 2009 - Mastodon, March 26, 2009 - albtraum, February 8, 2009 - zer, January 12, 2009 - VK, December 10, 2008 - Stagrovin, November 10, 2008 - Linnau (Tel-Aviv, Israel), October 31, 2008 - Nathan (Utah), October 26, 2008 - burtcolk, September 3, 2008 - Wesley (Iowa City, Iowa), September 1, 2008 - Genjar (Finland), August 31, 2008 - Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008 - LisariaUS, July 17, 2008 - flatluigi (Massachusetts, USA), April 26, 2008 - Steve Evans (Hobart, Tasmania), April 26, 2008 - Hans Möller (Sweden), April 5, 2008 - bolucpap, March 25, 2008 8 of
9 people found the following review helpful:
If you've never played this Classic, hunt it down, March 24, 2008by Grunion Guy (Portland) This is one of the very few Infocom text adventures I solved by myself and without hints way back in the Apple IIe days. That isn't to say the game isn't challenging -- it is -- but that the story is so well written that it kept me coming back and continually thinking about how to get past the next problem. The game would sit for days when I finally thought I'd reached an insurmountable obstacle yet my mind kept returning to the problem and mulling over the possibilities. I'd continually find myself back in this fascinating world and happily getting past some of the most satisfying puzzles in Interactive Fiction. The ending, more so than any other Infocom game I'd played, left me absolutely satisfied and actually proud of the protagonist and his actions. Was this review helpful to you? Yes No Remove vote | Add a comment
- Steven (Honolulu, Hawaii), March 18, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - Dan Schmidt (Boston), January 31, 2008 - onyx (Ann Arbor, Michigan), January 17, 2008 - Wendymoon, January 13, 2008 8 of
9 people found the following review helpful:
A Truly Original Work, December 7, 2007by Matt Kimmel (Cambridge, MA) This was one of the most abstract and speculative works published by Infocom--and, in my opinion, one of the most difficult to solve as well. It managed to combine an Alice-in-Wonderland feel with a story about the invention of the Atomic Bomb, with some time, space, and interdimensional travel thrown in to boot. It also managed, as few games at the time did, to make some social commentary in the process. Overall, a unique and challenging game, and one that will make you think--not just about the puzzles, but about life and the consequences of our actions. Was this review helpful to you? Yes No Remove vote | Add a comment
- anj tuesday, November 18, 2007 - Benjamin Sokal (Elysium pod planting enclosure on Mars), November 14, 2007
|