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Trinity

by Brian Moriarty

Fantasy/Time Travel
1986

(based on 51 ratings)
3 member reviews

About the Story

You're neither an adventurer nor a professional thrill-seeker. You're simply an American tourist in London, enjoying a relaxing stroll through the famous Kensington Gardens. When World War III starts and the city is vaporized moments after the story begins, you have no hope of survival.

Unless you enter another time, another place, another dimension.

Escaping the destruction of London is not the end of your problems, but rather the beginning of new, more bizarre riddles. You'll find yourself in an exotic world teeming with giant fly traps, strange creatures, and other inconveniences. Time and space will behave with their own intricate and mischievous logic. You'll visit fantastic places and acquire curious objects as you seek to discover the logic behind your newfound universe.

And if you can figure out the patter of events, you'll wind up in the New Mexico desert, minutes before the culmination of the greatest scientific experiment of all time: the world's first atomic explosion, code-named Trinity.

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial (Out of Print)
Development System: ZIL
Forgiveness Rating: Nasty
IFIDs:  ZCODE-12-860926
ZCODE-12-860926-16AB
TUID: j18kjz80hxjtyayw

Awards

10th Place - Interactive Fiction Top 50 of all time (2011 edition)

Editorial Reviews

Adventure Classic Gaming

Though there is not much of a story in Trinity, there is a strong ambience. There is no plot to drive you on through the game, just your own curiosity and the challenge of the puzzles. The hole that is supposedly filled by a story is instead occupied by a message, maybe just a feeling. Strangely, it seems that if you play the game well and solve the puzzles without dying or fumbling about too much, then you may actually miss the significance of a site and thus miss out a chunk of that message.
-- David Tanguay
See the full review

SPAG
Trinity has something for everyone: it's not too hard for novices, but is well-suited for experienced adventurers as well. It is exciting, engrossing, well-written, and, unlike too many other works of interactive fiction, lives up to the hype.
-- Matthew Amster

The plot revolves around the stages of development and construction of the atomic weapons used to destroy you in the game's opening. Eventually, if you are clever and utilize all of your brain cells to their utmost, you might get the chance to go back in time and change history for the better. The ending of this game is in my opinion truly spectacular, a fitting reward for the amount of work you'll have to put in.
-- Molley the Mage
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SynTax
When I first played Trinity two years ago I got completely absorbed in Brian Moriarty's story and rated it the very best of the ten Infocom titles I'd then seen. I've since played it twice more and on each occasion I found that it had lost none of its original appeal. Having now worked my way through all the Infocom adventures available on the ST I can honestly say that it is one of my three favourites. If you haven't played it then you've got a real treat in store. If you have, why not dust it off and take another look - you won't be disappointed.
-- Neil Shipman
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Member Reviews

5 star:
(32)
4 star:
(12)
3 star:
(5)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 3
Write a review


5 of 6 people found the following review helpful:
If you've never played this Classic, hunt it down, March 24, 2008
by Grunion Guy (Portland)
This is one of the very few Infocom text adventures I solved by myself and without hints way back in the Apple IIe days. That isn't to say the game isn't challenging -- it is -- but that the story is so well written that it kept me coming back and continually thinking about how to get past the next problem. The game would sit for days when I finally thought I'd reached an insurmountable obstacle yet my mind kept returning to the problem and mulling over the possibilities. I'd continually find myself back in this fascinating world and happily getting past some of the most satisfying puzzles in Interactive Fiction. The ending, more so than any other Infocom game I'd played, left me absolutely satisfied and actually proud of the protagonist and his actions.

5 of 6 people found the following review helpful:
A Truly Original Work, December 7, 2007
by Matt Kimmel (Cambridge, MA)
This was one of the most abstract and speculative works published by Infocom--and, in my opinion, one of the most difficult to solve as well. It managed to combine an Alice-in-Wonderland feel with a story about the invention of the Atomic Bomb, with some time, space, and interdimensional travel thrown in to boot. It also managed, as few games at the time did, to make some social commentary in the process. Overall, a unique and challenging game, and one that will make you think--not just about the puzzles, but about life and the consequences of our actions.

1 of 8 people found the following review helpful:
Serious Game, December 17, 2009
This is a great game. A lot of the later infocom games devolved into jokey, tongue in cheek little things. But Trinity was like a good, serious book with a story that grabbed on to you and made you care. You, the random guy who in the final seconds before a nuclear Armageddon find a door into another dimension - and there you race against time to change reverse history and stop the destruction of the world.

If you enjoyed Trinity...

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Recommended Lists

Trinity appears in the following Recommended Lists:

Highly Recommended by Wendymoon
I like great writing, interesting characters, a little mystery, romance and sci-fi.

The Canonical Infocom Games by wfaulk
This is a list of the canonical Infocom games in order of release, as according to the Infocom Fact Sheet.

Favorites by Steven

See all lists mentioning this game

Polls

The following polls include votes for Trinity:

Games with accurate (present or historical) settings by Emily Short
I'm looking for works in the general spirit of The Fire Tower or 1893: they can be puzzly or not, have a story or not, but they should attempt to represent a real-world setting as accurately as possible, and in some detail.

Games to Remember by Newbot
These are games you put down in awe after completing them -- it would seem wrong to play them again immediately. Yet long afterwards, something brings them back to mind, and you want to play them once again.

Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.

See all polls with votes for this game

Links




This is version 8 of this page, edited by Edward Lacey on 7 April 2013 at 11:48am. - View Update History - Edit This Page - Add a News Item