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About the Story“What distinguishes a memory palace from a memory labyrinth is that each place of memory in a palace is intended to be found, while in a labyrinth the structure is more than a means of storage: it is a way of hiding what one wishes to be kept secret."
This game attempts to create a sense of lore, of place, of journey for an undetermined character. By the end of a single playthrough, the player ought to feel that they made choices, that they felt something for the person they were playing, and, hopefully, that their character was theirs and not mine. There are many paths and many endings, though only one labyrinth.
(Press “Escape” to quit.)
38th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
The random-room format makes the game a bit unpredictable, so if you want to explore a certain mystery--say, perhaps you failed one room on your last playthrough, or perhaps you're curious about another--you have to play over from the beginning, and hope that chance puts the thing you want/need in your way. And really, it feels to me as though the strongest draw factor here is the plumbing of mysteries. I want to see how everything works.
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Then you are shown two doors, and you have to pick one. Behind each door is a text scene with some sort of dnd-like encounter, like a feast of food you can eat or not, or a chest that is obviously trapped.
The font, colors, and atmosphere were very good, and the writing was good.
I had to download the entire ifcomp 2016 file to get all the files for this game.
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