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-- Carl Muckenhoupt
It's hard to believe that this is the very first serious game about aliens. Oh, there have been the pulp sci-fi offerings ("LGOP," for instance), and the typical plot-forming UFO abduction (as seen in "Waystation," "Plague Planet," and "Lost"), but I can't recall ever seeing a work of I-F that deals with the anomaly from a standpoint that does justice to the phenomenon. [...] C. E. Forman
[...] How well Alien Abduction? works is a function of the player's expectations, I suppose - it's certainly a well-written game with some suspenseful moments and good deal of atmosphere, and if you're someone who enjoys IF that emphasizes setting and mood, and who doesn't care overmuch about being able to solve the puzzles without reliance on hints, this is definitely for you. [...] Duncan Stevens
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You are abducted, and forced to pass a sequence of tests. They start abstract, and then become immersive. Some reviewers and I had to use hints frequently, but the story and setting are quite interesting.
The scenery is often unimplemented, which may be frustrating for those used to more recent games.
Interesting for those who'd like to see an alien abduction game.
Alien Abduction? is not a huge game - one good Mastermind-like puzzle, some mechanical manipulation and a little lateral thinking will get you through. But the characterisation of you-as-Isaiah is very strong, the mystery and ambiguity are both compelling, and the NPCs are amusing, if not perhaps as interesting as your own motivations.
It's a game that could have been truly great given a little more implementation. There were way too many stock responses that inevitably become annoying for the diligent IF player. For me, if something is important enough to be described in scene-setting, it should be important enough to be at least recognised by the parser. I get very tired of exchanges such as this:
You are wearing your comfortable jeans, a thick flannel shirt, and hiking boots.
I don’t know the word “jeans”.
Still, I think its age means that Alien Abduction can be forgiven somewhat for this, and its conversation system is a little more fleshed out, in that it can deal with concepts as well as objects (though you still can't ask anyone about "UFOs", unfortunately).
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This is version 2 of this page, edited by Emily Boegheim on 13 June 2009 at 1:41am. - View Update History - Edit This Page - Add a News Item