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About the StoryFinally making it to the Eastlands, you find a shaft leading to the depths of the Great Underground Empire where, supposedly, lost treasures that have been forgotten for centuries are waiting to be found again.
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It is suggested to take care when in the machinery room, because if the wrong object is used (Spoiler - click to show)on the fan, then it will be destroyed by the latter. However, a simple "undo" can fix that.
It has been reported that there are two (Spoiler - click to show)dusty keys in the temple, which may causes disambiguation problems. In my run, however, I immediatly took one when I first entered the room, and even if the second one appeared after a "look", it did not create any problems, because one of those objects were already in the inventory, so, effectively, they were distinct.
On the bright side, it is reasonably well written, the puzzles (with the exception, perhaps, of the one in the lounge, see a spoiler above) are fair, and although another reviewer noted a missing room connection, this is not important in order to finish the game.
Overall, considering this is the author's first IF, it is a quite nice one...I have seen much worse first works.
If you enjoyed Zorkian Stories 1: G.U.E....
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PollsThe following polls include votes for Zorkian Stories 1: G.U.E.:
The Modern Zorkalikes by Ghalev
My desire is straightforward, but proving difficult to satisfy. I want games that are like the Zork games might have been, given a more contemporary set of design ideals. It seems to be an abandoned playing field in some ways, as if the...
Some of the worst games written. by Bishopofbasic
The last time I put up a poll, I got some really great games, and loved playing them. So now I'm looking for some of the worst IF games ever created within the community. Something in the likes of Ed Wood.
This is version 19 of this page, edited by BlitzWithGuns on 2 January 2015 at 4:31am. - View Update History - Edit This Page - Add a News Item