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Nominee, Best Setting; Nominee, Best Puzzles - 2005 XYZZY Awards
Generally, though, this game is more about atmosphere than story. Dark, dusty, uninhabited (mostly), a little off-kilter, with remnants of technology lying around, seemingly abandoned mid-use... If I may get all English-majory for a moment, this just reinforces the artificiality and transience of the office life that came before. At least that's how it made *me* feel, especially given the contrast between your memories and the present disrepair. Another plus: the author paid a lot of attention to implementing as many of the five senses as possible. I particularly noticed sounds in various locations (the cicadas, the generator, ghostly voices), but there are smells and textures mentioned too. This worked for me.
-- Daphne Brinkerhoff
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From the Author
There are no bugs that I'm aware of; the game is playable and winnable. The puzzles are fair and not difficult except for one, which is challenging. I designed it that way so as to not disrupt the atmosphere.
It is influenced by Babel, so fair warning would be if you don't care for that style of gameplay, you won't enjoy Building much either.
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The game has enormous attention to detail; the game's vocabulary is about 2000 words, and the number of in game messages is about 2000 as well.
This attention to detail becomes a bit too much at times, with descriptions that are over packed with words. Many of the puzzles depend on clues hidden in the middle of large paragraphs.
The game contains more red herrings than any other game I have seen.
In the end, after seeing some of the author's reviews here and his blog (the author is AmberShards), I wonder if the game is partially autobiographical. The author and the PC hate conformity, and fight against perceived oppression.
If you enjoyed Building...
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These are games that are great, either in my opinion or in many others, but which have been forgotten. By forgotten, I mean it satisfies the following: 1. Not an IfComp or XYZZY Best Game winner, 2. Not in Best 50 Interactive Fiction...
PollsThe following polls include votes for Building:
Bound by human frailties??? by Stickz
I'm looking for games where the PC is faced with needs like eating, sleeping, and thirst. Unusual inventory limitations. Things that make them appear a little more human.
A Poll About ... A Poll About ... Hm. That's Funny. I Can't Recall. by Ghalev
As of the founding of this poll, the IFDB has only seven games with the "amnesia" tag. I don't buy that for an instant. Please vote for games where the player-protagonist-person is dealing with a bout of forgetfulness (usually about who...
This is version 6 of this page, edited by Edward Lacey on 13 April 2013 at 6:56am. - View Update History - Edit This Page - Add a News Item