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Lacking in logic and lacking in implementation, but with some humour, July 12, 2018by Karl Ove Hufthammer (Bergen, Norway) This game was written for a Speed-IF competition, i.e., in a very limited amount of time, yet manages to have several puzzles and a coherent, if somewhat strange, story. But although the objectives of the puzzles are very clear, their solutions are not. The game usually left me feeling clueless about how to achieve the objectives, and finding the objects (and even locations) needed frequently happened by accident. I was stuck a few times, but found the ClubFloyd transcript very useful. Was this review helpful to you? Yes No Remove vote | Add a comment
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