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About the StoryTake a trip down to the beach for a short illustrated text-adventure. Spend a century as the ruler of your castle, will you build a citadel? Library? Expand into a kingdom? It's up to you, just remember...in 100 years, the dragon will come.
This is illustrator A C Godliman's first text adventure, best played in fullscreen mode.
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This game presents simple binary choices, each of which build up your sand-kingdom. You can choose between war or negotiation; between building trust and pre-empting treachery. I found it interesting how the writing maintained the tone of detached resignation throughout - even the expansion of your empire is never truly counted as a victory, but rather an opportunity for more problems to arise.
What really makes the game is its illustrations. They give a visual portrayal of your budding kingdom, as it grows from just one castle to a veritable empire. The arrival of the dragon also served as a rather effective pacing device, giving the story a sure structure, and tying the story up at the end rather neatly.
One grouse - and my main one - is that there are lots of typos. Given that some thought appears to have been put into this, it just feels so out of place. Otherwise, though, A Bucket Filled with Sand is a melancholic, highly branching game which touches on the impermanence of human endeavours.
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This is version 2 of this page, edited by CMG on 29 April 2016 at 2:18pm. - View Update History - Edit This Page - Add a News Item