Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryYou've just crash landed in a mysterious forest, with a bad case of amnesia. Lucky for you the local hermit is willing to help you survive! You must explore, collect, craft, and equip yourself in order to escape and take revenge on those who have sabotaged you. Make sure to revisit previously explored areas and find the hidden treasure!
Features: -A Mysterious Old Man -Smart action prompt, only giving you simple, 1/2 key input actions that are valid at the time of decision -Fun combat system -Hunger system -Hidden rooms -Leveling system, based on your choices (Your experience applies when you rest) -Dialog system -Poisonous Mushrooms! -Save system (Not super well-tested, so best bet is to just play the game all the way through, which should take about 2hrs)
49th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
As an RPG, there is a natural focus on grinding battles to build up one's stats. Fortunately, it's easy to find these battles: these giant beetles keep reappearing at the same location, and it's a simple matter to just fight, leave, return, and fight again. Maybe unfortunately, that's the only thing there is ... I'm generally okay with a bit of grinding, but I wonder if many people are.
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
In this game you start out without equipment, and also without any memory of your past. Your clothing and the circumstances you find yourself in hint at a dark past and a betrayal. All actions in the game are taken in game rounds. Each round you have three action points and each action takes a variable amount of points. Only actions available - based on circumstances and remaining action points - are presented to you as a menu, from which you select them by the one or two first letters of the command.
The engine for this was implemented by the author in the programming language Ruby, probably a considerable and technically successful effort. However, I found the interface often clumsy, especially when I had to take a "wait" action outside a fight, because not enough points remained for what I intended to do, or when, instead of just typing the direction letter, I had to first choose the travel action and then the direction. Furthermore, combat in the early game is quite a drag, as you have only limited actions and it requires a lot of menus and additional key presses to read through the same descriptions over and over.
Still, despite all my problems with the game, the writing is of high quality and the traditional attractions of RPGs, i.e., levelling up and equipping your character, certainly work well here. There even is a crafting system! If text based RPG sounds like up your alley this is worth a try.
A homebrew RPG game with crafting system , August 1, 2017
You have to fight your way past beetles to get upgrades to fight more beetles to leave a tutorial area which ends the game.
The problem with the combat system here is that small steps take a lot of effort. Typing takes much more effort than clicks; either typing needs to be reduced to superfast shortcuts, or each command typed needs to have significant effect. This game strugles to find that balance.
If you enjoyed The Skull Embroidery...
Related GamesPeople who like The Skull Embroidery also gave high ratings to these games:
The Train, by Ivan Chuang
Average member rating: (3 ratings)
Re-playable story about destiny.
|Color the Truth, by mathbrush|
Average member rating: (37 ratings)
Rosalita Morales is dead, and you have to figure out who did it. The four people closest to her had the motive and the means: her partner, her secretary, her ex-husband, and her sister. Re-live their memories of Rosalita's last days to...
|Blue Lacuna, by Aaron A. Reed|
Average member rating: (85 ratings)
You have always been different. One in a trillion have your gift, your curse: to move between worlds, never settling, always alone. To Wayfare. Yet there are others like you, and something stronger than coincidence binds you together,...
This is version 5 of this page, edited by Doug Orleans on 24 November 2016 at 1:57am. - View Update History - Edit This Page - Add a News Item