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1-8 of 8 - Zape, July 3, 2020 - Edo, May 13, 2020 - miruial, October 8, 2018 1 of
1 people found the following review helpful:
Being blue, apparently, April 3, 2016by Teaspoon An exercise in 'how well do you know your IF parser?' I've compiled a list of actions with unique responses in the spoiler space; it's probably incomplete, but is longer than the Club Floyd list and includes some amusingly silly responses. A few typos, but it's fast and fun. Was this review helpful to you? Yes No Remove vote | Add a comment
2 of
2 people found the following review helpful:
A one move game with divergent endings all about blue things, February 14, 2016by MathBrush Like Fingertips:All Alone and Fingertips: Who wrecked my car, this one move game has completely different narratives depending on what action you take. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mr. Patient (Saint Paul, Minn.), April 1, 2013 2 of
3 people found the following review helpful:
A Multiverse of Possibility, April 2, 2012by Joey Jones (UK) The parser is a promise that is often broken. It offers you a chance to try anything. It bristles with possibility. Every game has a relationship with this promise, and most go something like this: You can try anything! Oh great, I'll try '[this]!', That's not a verb I recognise. The path of the text adventurer is one fraught with great disappointment, but also great excitement and glee when one's wishes are understood. And the more our wishes are understood, the more we trust the game and invest in its story. Was this review helpful to you? Yes No Remove vote | View comments (3) - Add comment
- dhakajack (Washington, DC), April 1, 2012
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