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1-6 of 6 >INVENTORY - Paul O'Brian writes about interactive fiction As even the readme demonstrates, the author's English is far from perfect, and can frequently be a major roadblock to understanding. Even the title shows this -- it feels like three words randomly drawn from a magnetic poetry set. In addition, the rushed testing job shows; CPT isn't a relentless bugfest, but its code has some serious issues. However, like the readme, the project as a whole is well-intentioned, good-natured, and more fun than I expected it to be, given its acknowledged flaws.
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2 people found the following review helpful:
A large mystical/horror game with some bugs and typos, June 9, 2016by MathBrush This game is quite large, taking place in 3 acts. The first act is slow, exploring a house full of arcane writings and mystical objects. Was this review helpful to you? Yes No Remove vote | Add a comment
- Joshua Houk, October 18, 2014 - Grey (Italy), December 25, 2009 0 of
2 people found the following review helpful:
Buggy, October 31, 2007Ye Olde Puzzle-Fest, with decent implementation spotted by some obvious bugs. From the generic fantasy-starting-in-a-house setting onwards, everything feels a bit oh-hum. Never actively bad, though. Was this review helpful to you? Yes No Remove vote | Add a comment
- Quintin Stone (NC), October 23, 2007
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