Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryTuesday morning. London Underground. Hangover. Journey begins.
15th Place - 19th Annual Interactive Fiction Competition (2013)
|Average Rating: |
Number of Reviews: 4
Write a review
Most Helpful Member Reviews
The prose is exellent. I enjoyed reading it, despite some vulgar elements (I usually reject verbal abuse). As some critics already pointed out, I can just say the same: The beginning was a bit aimless, I did not understand what to do, and when the main encounter finally happened, I had the feeling that my choices actually had not made any difference. The author gets an extra praise for implementing each of the mentioned passengers in detail and rendering thoughts about them. The text effects were interesting.
All in all this is a well-crafted piece of interactive fiction, which put a focus on fiction rather than interactivity. Nevertheless I must say that the first part was somehow tedious and I wondered "when is something gonna happen?" too many times.
Note: I posted a similar review on the webpage of the game.
Perhaps this game would work better with a map as a companion piece--perhaps not, because there doesn't seem to be any reason to go to any specific place. Essentially you wander the subway in a fashion similar to the classic Zork maze--there are areas and people to look at, but none of them advance you or get you anywhere.
I can't tell you why I switched lines, or why I swapped trains--as my protagonist said sometimes, "Or I could change to the Charing Cross branch. I could do that. There is nothing stopping me."
I found reading my protagonists stream-of-consciousness to be infectious. His sense of ennui and boredom made me wonder what I was doing and why I was bothering. I suspect this was the intention--but I found it frustrating. I prefer it when the emotions aren't told to me, but rather things I experience through good writing and plotting.
Finally, a twist occurs, but it is quite late in the narrative, and I had a hard time understanding what it was trying to tell me. It seems to be a meta-commentary, but I'm not sure on what--the nature of games, or a psychological statement? Ultimately, I was left wondering why my protagonist didn't just go into work, or get on a different train and go home to sleep off his hangover.
A fascinating journey through the London underground and memory, August 1, 2017
In any case, this is a quest hyperlink game that has you travelling on trains. You are on a subway line, you can wait or get off at each station, then travel on a new line in a new directions.
There are a dozen or more lines, with quite a few stations.
As you play, very good text effects begin to show up. A metastory appears.
There is unnecessary strong profanity; however, on Chrome, profanity filters filter it out.
See All 4 Member Reviews
If you enjoyed Moquette...
Related GamesPeople who like Moquette also gave high ratings to these games:
|Babel, by Ian Finley|
Average member rating: (118 ratings)
|Age of Fable, by James Hutchings|
Average member rating: (14 ratings)
Age of Fable is a free role-playing game which you play through your web browser. Its style is deliberately 'retro', based on the gamebooks whose popularity peaked in the 80s such as Fighting Fantasy, Lone Wolf, Tunnels and Trolls, and...
Hunter, in Darkness, by Andrew Plotkin
Average member rating: (102 ratings)
Recommended ListsMoquette appears in the following Recommended Lists:
PollsThe following polls include votes for Moquette:
Games with a city setting by JonathanCR
I'm interested in games that are set in cities - historical, modern, fantasy, or science-fiction. In particular, games that make you feel that you are in a real, functioning, busy city where life is being lived all around you. Which...
Games with accurate (present or historical) settings by Emily Short
I'm looking for works in the general spirit of The Fire Tower or 1893: they can be puzzly or not, have a story or not, but they should attempt to represent a real-world setting as accurately as possible, and in some detail.
Games about travel by penguincascadia
This list is for games either about travel or with travel as a major part of the plot or background. Stuff like being able to choose where you go from a relatively wide range of destinations, road trips, exploring a city or region as a...
This is version 3 of this page, edited by MathBrush on 25 July 2017 at 11:40am. - View Update History - Edit This Page - Add a News Item