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1-17 of 17 - Edo, August 17, 2023 - dgtziea, April 25, 2023 >INVENTORY - Paul O'Brian writes about interactive fiction Hmmm. The first character I’ve been totally unable to identify with — the author shows us an interesting world with friendship, intellectual interest, potential for love, and incredible technological comfort, and wants us to believe that the foremost desire one could have in this world is for suicide. I just can’t buy into the idea of convenience creating a lethal level of ennui, if indeed this is the reason for the main character’s suicidal urges. I’m reaching, because no good reason is given.
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| Direct link | Add a comment - Zape, June 21, 2020 1 of
3 people found the following review helpful:
Upon further reflection..., June 21, 2020by jcompton I first gave In the End a silent two-star review. I dislike it and consider it Not Good, but it's not hideously broken or otherwise defective. But then I gave a two-star review to a game that, given a choice between "like" or "dislike", I "like." So I'm coming back and saying loud and clear: I must put In the End in the one-star bin along with those Actually Terrible games. Was this review helpful to you? Yes No Remove vote | Add a comment
- Elternabend, April 14, 2019 - SciFinn (Alberta, Canada), December 14, 2016 2 of
3 people found the following review helpful:
An early experiment in puzzleless IF, a moody and dark piece, May 31, 2016by MathBrush This game was well known a decade or two ago. This is a dark and moody, puzzleless game. You go to a funeral, meet with some NPCS, and experience some moody set pieces. Was this review helpful to you? Yes No Remove vote | Add a comment
- Floating Info, April 30, 2015 - metalknight, September 7, 2013 - Zepton (Canada), April 6, 2013 - Jonathan Blask (Milwaukee, WI, USA), April 1, 2012 - Stickz (Atlanta, Georgia), December 12, 2010 - Ghalev (Northern Appalachia, United States), June 26, 2010 6 of
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An emotional shred of philosophy, April 20, 2010by Sorrel There is something surreal about this game – something that kept me reading (and sometimes rereading) every line of text. I will say right away that this game is not for those looking for a puzzle or an adventure. In The End doesn’t have a sophisticated conversation system, a complicated puzzle, or deeply interactive NPCs. What it does have, however, is a deep philosophical edge that will really get you thinking. Was this review helpful to you? Yes No Remove vote | Add a comment
- Miron (Berlin, Germany), December 11, 2007 Baf's GuideA serious and experimental short work about progress and mortality, set in a future with one particularly important technical advancement. This story subverts a lot of text adventure conventions - no compass directions, very little inventory, no "winning" in the conventional sense, and, most importantly, no puzzles. This is one for the theorists to argue about. It tries to motivate the player through character and environment alone, but falls a bit short of its goal - the environment could do with more depth, and the author's intentions aren't clear enough to make the resolution completely satisfying. However, it deserves a lot of credit for the emotional content that does come across. -- Carl Muckenhoupt
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