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chlorophyll.gblorb
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
Walkthrough and maps
Verbose walkthrough and maps by David Welbourn.

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Chlorophyll

by Steph Cherrywell

2015

(based on 29 ratings)
3 member reviews

Game Details

Language: English (en)
First Publication Date: February 12, 2015
Current Version: 1
Development System: Inform 7
IFID: 7DD9C637-EA90-4D9E-BA18-80B183ACAABB
TUID: fylzkxxyxjvoya6

Awards

Nominee, Best Setting; Nominee, Best Puzzles - 2015 XYZZY Awards

Entrant overall; 1st Place, Overall; 1st Place, Best Writing; 1st Place, Best Story; 2nd Place, Best Puzzles; 1st Place, Best Use of Theme ("Sunrise"); 3rd Place, Best Technical - ParserComp 2015

Editorial Reviews

These Heterogenous Tasks
ParserComp: Chlorophyll
This is writing, I should stress, which really understands the importance of rewarding the player. It’s a big deal for me if a passage of writing can make me grin – here it’s not so much a matter of razor-honed prose as it is of wittily deployed concept, with the prose itself mostly doing an understated job of letting that shine.
See the full review

Emily Short's Interactive Storytelling
ParserComp: Chlorophyll (and a digression about female characters)
I wouldn’t really have pointed out mother-daughter relationships as a Thing That Is Lacking before playing Chlorophyll, but when I encountered it here, I found it refreshing all out of proportion with what actually happens in this game — which is a pretty good sign of an unsatisfied longing.
See the full review

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Member Reviews

5 star:
(9)
4 star:
(17)
3 star:
(3)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 3
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5 of 5 people found the following review helpful:
Like Stationfall with Sentient Plants, October 21, 2016
by Audiart (Davis, CA)
Chlorophyll is a well designed game reminiscent of Stationfall (shorter, fewer balloon animals) in which the protagonist explores an abandoned space station in an attempt to restore power (Spoiler - click to show)and save your mom. There is a "food" requirement (significantly less annoying than in Stationfall) and Floyd has been replaced by a robot plant, but the eerie-wonderful feeling of wandering through an empty building doesn't fail to deliver.

However this game's true strength lies in the subtle revelation of the intricacies of the plant folk and the amusing parallels to our own world. No expository text dumps; you learn about the world room by room in the description of items, books left lying around, and the thoughts of the protagonist. The puzzles are not difficult and are mostly vehicles for delivering details about the clever parallel world of sentient mobile plantfolk.

Where Stationfall suffered greatly from "guess-the-verb" and "find this tool to put in this slot" the puzzles in Chlorophyll are a joy to perform. They are generally easy to figure out but not lacking in the pleasure of a subtle Eureka moment. The basic premise of returning power to the station is not a series of grumbling repetitive chores, but rather a series of playful experiments, especially (Spoiler - click to show)seeing how many illegal activities you can perform.

There are a few red herrings that are simply for your own amusement, (such as (Spoiler - click to show)going to the barber shop) but the plot elements are so seamlessly and naturally resting amongst the idle amusements of the mall that you cannot right away tell which are for fun and which are for the solution. As a result, it's all fun. You are encouraged to play with everything, explore, and basically, be a kid wandering through an abandoned mall.

Chlorophyll is just the right length, not long enough to draw a map (like Stationfall) but long enough to satisfy. Very well written with a great background story, and a likable protagonist, with intuitive, easy yet satisfying puzzles reminiscent of Infocom (without all the diabolical stuff.) Lots of fun, good for a beginner or someone who wants to recall the Infocom style without spending a week on a game.

1 of 1 people found the following review helpful:
A well-polished sci-fi game with a teenage plant protagonist, February 3, 2016
Chlorophyll felt like a commercial game to me. If Infocom had lived longer, I could see this as being one of their "Beginner" games (which were never very easy, as far as I can tell). It's well-polished, with a strong background story and lots of extra details.

It's a mid-length game set on a distant world. You play a young plant-woman with her plant-woman mother. You must explore a base while also coming to grips with your own coming adulthood and independence.

At times, I stopped playing Chlorophyll for a few weeks because the game seemed too open without much direction, and I felt overwhelmed. As I pressed through, though, I found that you were guided pretty well, and I found the last three areas enjoyable.

The only other sticking point was the long intro where you can't do very much. It made it annoying to restart. Other than that, this is one of the best 'recent' games.

A Little Gem, April 22, 2015
by Jeremy Hollobon (New Zealand)
This is a fun, charming and compact little adventure which I highly recommend.

Steph Cherrywell has developed her own unique mythos, then teased out the core ideas into myriad of satisfying little details. The result is an original, clever and cohesive world, which is a delight to explore.

I was reminded a little of science-fiction exploration/puzzle games such as Infocom's Planetfall, but without the now overly-familiar tropes from that era. And although Chlorophyll contains elements of mystery, drama, and adventure, it's the humour (frequently light-hearted and occasionally hilarious) which elevates the overall experience to such heights.

Another point of difference is that you're not in the role of a faceless, ageless, gender-neutral person. On the contrary, you're... well, you'll see.

The game is small enough to complete in an hour or two, and I never felt the need to draw a map (both of which I consider to be pluses!)

I thought the handful of puzzles were very good: well-balanced, integrated into the story, and most importantly, logical. I suspect that more experienced players may consider some of the puzzles to be a bit on the easy side, but personally I was happy to keep the story moving forward without getting bogged down. And there are a few red herrings thrown in to keep it from being a cakewalk.

The level of polish seems to me to be commendable, both in terms of prose, and the game's implementation. I look forward to more from this talented author!

If you enjoyed Chlorophyll...

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Recommended Lists

Chlorophyll appears in the following Recommended Lists:

Annotated list of best sci-fi games by MathBrush
A few months ago, I thought, "There really aren't that many sci-fi IF games". Then I started going through old games I had played, and downlaoded TADS, and was shocked at how many great sci-fi games there are. This is a list of my...

IFDB Top 100 by Pegbiter
An automatically updated list utilizing an IMDb style Bayes estimator to calculate weighted ratings based on all IFDB ratings. Questions and comments can be placed here....

Best of 2015 (pre-IF Comp) by MathBrush
These are my favorite games that have been released this year so far. I'm sure I've missed some good ones. I'm also including some I haven't yet played. PLEASE comment if you think any other games belong on this list.

Polls

The following polls include votes for Chlorophyll:

For Your Consideration - XYZZY-eligible games of 2015 by Brendan Patrick Hennessy
This is for suggesting games released in 2015 which you think might be worth considering for Best Game in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here will...

For Your Consideration - XYZZY-eligible settings of 2015 by verityvirtue
This is for suggesting settings from games released 2015 which you think might be worth considering for Best Setting in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...

Games with Toys by IFforL2
I want to distinguish four IF game elements: Puzzles require the player to find a solution to a problem in the narrative. If she can't find a solution, she's stuck. Branching allows the player to steer the plot of the narrative....

See all polls with votes for this game

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This is version 7 of this page, edited by David Welbourn on 19 June 2015 at 9:37pm. - View Update History - Edit This Page - Add a News Item