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Glik I.zblorb
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Glik I

by Logan Edwards

Episode 1 of Glik Series
RPG
2011

Web Site

(based on 4 ratings)
1 member review

About the Story

An archaeologist in a post-apocalyptic world searches for a missing comrade.

Game Details

Language: English (en)
First Publication Date: December 11, 2011
Current Version: 3
License: Freeware
Development System: Inform 7
Forgiveness Rating: Polite
IFID: DD27238C-8609-462A-BB1D-211EAA38CDD9
TUID: fvwmf74kunm2x48j

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Number of Reviews: 1
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3 of 3 people found the following review helpful:
Fails to live up to the concept, December 29, 2011
by Joey Jones (UK)
I wanted to like Glik. I enjoy post-apocalyptic settings, and the idea of playing a future archaeologist is appealing. The broad concept was pretty solid. But the execution leaves much to be desired. There's a basic level of competence present that gives the player false hope that the game will reward them, (like the addition of a help menu) but ultimately it fails to deliver.

The player is tasked with looking for their friend who's gone missing (a solid hook), but then is placed at a camp without any clue as to which way their friend might, surrounded by a pretty generic wilderness replete with darkness filled rooms and repetitive meaning-to-be-ominous message.

On top of all this is a highly generic HP+XP 'RPG' system tacked on on top (there were hints of enemies but I didn't meet any). In the end, after lengthy battle with myself and my axe*, I managed to commit suicide. And that's when it got really weird. After opening and exiting the unlit closed 'spirit-realm' container (a cosmic wardrobe?) that I was stuck in post-death, I found myself again in darkness. Having -3 hit points and with no way of telling which way to go, I hit a run-time error and that's when I gave up on Glik.

My advice to the author would be to get rid of the empty RPG-trappings and focus on unpacking the ideas that look so promising in the opening section.


*Apparently, I had an exclusive choice between an axe, hammer or sword. I said 'take all from the chest' and got the first weapon by default.

(Game deserves 1.5 for effort, but I don't currently recommend playing it.)

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This is version 2 of this page, edited by drizzitdan on 11 December 2011 at 3:54pm. - View Update History - Edit This Page - Add a News Item