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1-4 of 4 >INVENTORY - Paul O'Brian writes about interactive fiction Wow, now that's really too bad. As with The Water Bird, I knew that there was a fatal bug in Guard Duty before I started playing it. I didn't know what that bug was. Turns out the game crashes as soon as you take inventory. This crash occurs with both Frotz and Jzip. It doesn't occur with Evin Robertson's Nitfol interpreter, though that interpreter will spit a lot of errors at you during crash-worthy occasions unless you turn on its "ignore" function. So that gave me a decision to make. Do I rate the game based on its ability to function under my traditional interpreters of choice, or do I download a new interpreter, set it to ignore all errors, and play through the game (or as much as can be played) that way? I chose the former.
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A bug-ridden game of great promise, June 16, 2016by MathBrush This game received last place in the 1999 IFComp due to a game-crashing bug whenever the player takes inventory. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- SleepyEmp, May 11, 2014 Baf's GuideAn intriguing premise--you've been hired to guard a cave against a bunch of looting adventurers--but the implementation lets it down. The competition release was entirely unfinishable due to bugs, but there are still plenty of bugs in the latest release. The cave itself is large and well described, so if you enjoy cave settings you may enjoy this, but the game itself needs work. -- Duncan Stevens
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