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About the Story"When your brother Malcolm sends you a telegram inviting you to visit him at Biblioll College in the ancient university town of Christminster, you imagine that the mysterious `discovery' he alludes to is nothing more than some esoteric bit of chemistry, and that you'll have a pleasant day out in beautiful surroundings. But when you get to Christminster, nothing is as you expect. Where has Malcolm vanished to? What are the unpleasant Doctor Jarboe and the positively repulsive Professor Bungay up to? And what do long-forgotten alchemical treatises have to do with the modern day?" [--blurb from The Z-Files Catalogue]Game Details
Language: English (en)
Current Version: 4 License: Freeware Development System: Inform 6 Baf's Guide ID: 43 IFID: ZCODE-4-961117-7CAF TUID: fq26p07f48ckfror |
Editorial Reviews
Baf's Guide

-- Carl Muckenhoupt
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| Average Rating: ![]() Number of Reviews: 2 Write a review |
Annoying, August 20, 2009The puzzles I saw in the portion of the game I completed also made little sense. This may be fine for interactive fiction when it was made back in 1995, but seems a bit outdated today. If my brother called me to visit him, why do I have to go through several complicated puzzles to break into his college, instead of just having him meet me outside? Obviously there is an answer - it turns out he's vanished - but the fact that he does not meet you and that you have to break into the college isn't really remarked upon. Honestly, I'm not sure why people rate this one so high...I just found it a bother. I gave it a three because of its age; if it was new I'd give it a two.
Superb stuff, March 29, 2008If you enjoyed Christminster...
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Recommended Lists
Christminster appears in the following Recommended Lists:My favorite games by Paolo Lucchesi
A brief list of the games I've liked, and I would recommend to another player
Commercial Shouldabeens by GameDesigner
Games that most likely should have been commercial rather than free.
Plot-heavy IF by Emily Short
Interactive fiction with a lot of plot -- many scenes and events moving the player forward, rather than just a collection of puzzles. Some of these works are fairly difficult and do use puzzles as pacing devices, while others are low in...
Polls
The following polls include votes for Christminster:Games That Reward Sticking With Them by Ghalev
Here's a dangerously subjective poll. I can be a bit impatient with text adventures on most days, sadly, and if a game doesn't grab me, shake me, French-kiss me and hump my leg in the first 2,000 words (those long intros count toward the...
Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.
This is version 3 of this page, edited by David Welbourn on 1 March 2008 at 3:39pm. - View Update History - Edit This Page - Add a News Item
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