Return to the game's main page Reviews and Ratings
Showing All | Show by Page Every so often an invention or an event comes along which changes our perception of the world forever.
You wrote this review -
Revise it
| Direct link | Add a comment 4 of
4 people found the following review helpful:
Interactive Fiction Origins, August 19, 2023by Heli N. Introduction: "Adventure" is a timeless text-based interactive fiction game that stands as a cornerstone in the genre. Developed by William Crowther and Donald Woods, the game's legacy is as enduring as the immersive experience it offers. As an enthusiast of interactive fiction, I couldn't resist the allure of visiting this iconic title. In this review, I will delve into the game's foundational features, narrative and gameplay mechanics. Story and Narrative: One of the most remarkable aspects of "Adventure" is its foundational narrative. The game's story transports players into a captivating world of exploration, mystery, and puzzles. As a daring adventurer, players navigate intricate cave systems and uncover hidden treasures, all while piecing together a tale that gradually unfolds through the environment and sparse but evocative descriptions. Despite its simplicity, the narrative's sense of discovery and the player's personal involvement remain its enduring strengths. Gameplay Mechanics: "Adventure" excels in its innovative gameplay mechanics that laid the groundwork for future interactive fiction titles. The game presents players with a series of text commands, allowing them to interact with the environment and solve puzzles. The ingenious use of concise descriptions and responsive commands creates a sense of agency, immersing players in the illusion of exploration and interaction. Though rudimentary by today's standards, these mechanics are a testament to the ingenuity of its creators. Pros: +Foundational narrative and gameplay +Ingenious use of text-based commands Cons: Rating: 8/10 Was this review helpful to you? Yes No Remove vote | Add a comment
- Hugginnn, April 20, 2023 - VanishingSky (Nanjing, China), June 14, 2022 - lleon, April 20, 2022 - Zerthimon, March 9, 2022 - Dee Cooke, March 8, 2022 - BlueAskew, February 13, 2022 - NorkaBoid (Ohio, USA), November 14, 2021 - Edo, October 9, 2021 - Frodelius, September 19, 2021 5 of
6 people found the following review helpful:
The First and Still the Best, January 6, 2021by Ogre (A Cave) I know some people who play and read these types of game today aren't a fan of this type of game. But really, this one did start it all. I played, learned, and liked the original two-word parser. Was this review helpful to you? Yes No Remove vote | Add a comment
- mifga (Brooklyn, NY), October 15, 2020 - Arrowhead12 (Edmonton, Alberta), June 11, 2020 - Zape, June 3, 2020 - Zoe Victoria (Under your bed), April 24, 2020 - Elizabeth DeCoste (Canada), April 2, 2020 - plutonick, February 7, 2020 - Ry (Philippines), October 4, 2019 - Zach Shifflett (VA, United States), December 11, 2018 - doodlelogic, July 29, 2018 - stet, November 22, 2017 7 of
7 people found the following review helpful:
The original, and one of the best depending on your likes, September 4, 2017Adventure was the very first text adventure of all time. It inspired the genre and its name. Was this review helpful to you? Yes No Remove vote | Add a comment
- tekket (Česká Lípa, Czech Republic), August 12, 2017 - jamesb (San Antonio, Texas), July 12, 2017 - LynXsh, April 26, 2017 - Spike, February 26, 2017 - Greg Frost (Seattle, Washington), February 11, 2017 - Denk, February 3, 2017 - Xavid, December 7, 2016 - NinaS, July 3, 2016 - LayzaSkully (Italy), June 22, 2016 - bignose (Melbourne, Victoria, Australia), November 7, 2015 2 of
4 people found the following review helpful:
A New Version of an Old Version of the Original Text Adventure, October 31, 2015by jgerrie (Cape Breton Island, Canada) For Retrochallenge 2015 I ported Will Crowther's original Colossal Cave "Adventure" source code to Microsoft Micro Color Basic. The new basic source code should be easily shifted to other Basics. I elaborated a few uncompleted elements and areas and changed a few things to create some new challenges for old players. Note: this review is based on older version of the game; this rating is not included in the game's average. Was this review helpful to you? Yes No Remove vote | View comments (4) - Add comment
- Pegbiter (Malmö, Sweden), June 24, 2015 - GameStomper (Vancouver, WA), March 20, 2015 - Thrax, March 13, 2015 - morlock, January 15, 2015 - Oliver Chapman (London, England), January 4, 2015 - shornet (Bucharest), March 23, 2014 - Deychrome, February 15, 2014 - lisapaul, January 10, 2014 - Egas, August 4, 2013 - Sam Kabo Ashwell (Seattle), July 27, 2013 0 of
6 people found the following review helpful:
A classic, July 8, 2013by Ant-Fan You really can't beat the classics, I say. I have an immense respect for Adventure, as it was really the first of its kind. However, I'd like to say that it's not the best of the classics. When you compare it to Zork, though, it doesn't seem nearly as great, but for being the first of its kind, Adventure is pretty good. Was this review helpful to you? Yes No Remove vote | Add a comment
- dk101 (London, UK), March 2, 2013 - Fantacide (California), December 31, 2012 - kala (Finland), December 19, 2012 - Artran (Taipei, Taiwan), November 23, 2012 - AADA7A, September 19, 2012 - rec53, June 9, 2012 - Hywel Dda, February 11, 2012 - deathbytroggles (Minneapolis, MN), January 30, 2012 - Nav (Bristol, UK), November 24, 2011 - AndyC (Japan), October 9, 2011 - trojo (Huntsville, Alabama, USA), September 30, 2011 - Jeff Zeitlin (Greater New York Area), September 6, 2011 4 of
6 people found the following review helpful:
A Classic, September 5, 2011I used to play this on my Commodore 64 when I was a kid. I have many fond memories, and remembered most of the solutions even 30 years later! Most of the game is rewarding, although I find the mazes and the ending to be a little "out there." This is definitely one of my all-time favorite games because there are a lot of rewarding puzzles and even some humor mixed in. Remember to save often because treasures can be easily lost or broken. Was this review helpful to you? Yes No Remove vote | Add a comment
- LaFey (Porto, Portugal), July 15, 2011 - Muskie, May 17, 2011 - Rotonoto (Albuquerque, New Mexico), May 16, 2011 3 of
8 people found the following review helpful:
Adventure Into Your Head, April 23, 2011by anthonyc (Florida) This is an overly-simple game. Modern gaming gave us the overly-complicated video game, the game that is endless, with much too many objectives, places, and dungeons to explore. You could make a life out of those types of games (think World of Warcraft) and lose yourself entirely in them. Whether that's a good thing or a bad thing, it's up to you, but this helps bring one back to the simplicity of gaming; a short and sweet, hour long at most, game where there are no objectives, no missions, things to do, but nothing is mandatory. In fact, the game gave me the atmosphere of wanting you to enjoy it, but not too actually get stuck up in it. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- Felix Pleșoianu (Bucharest, Romania), March 19, 2011 - Shigosei, March 4, 2011 - Josuef55, February 10, 2011 - artao (SW Wisconsin), February 2, 2011 - snickerdoddle, January 27, 2011 - GreenSnake, December 4, 2010 - Xervosh (San Jose, Northern California), September 15, 2010 - RetroBasic (UK), August 15, 2010 - Joel Webster (Madison, WI), July 26, 2010 - Mr. Patient (Saint Paul, Minn.), July 19, 2010 - lavonardo, April 28, 2010 - Felix Larsson (Gothenburg, Sweden), April 8, 2010 14 of
16 people found the following review helpful:
Well, it was first., April 7, 2010by tggdan3 (Michigan) Yes, yes, I get it. Adventure was the game that started it all. Was this review helpful to you? Yes No Remove vote | Add a comment
- eu, December 25, 2009 - sneJ (San Jose, California), November 15, 2009 - lupusrex (Seattle, WA), October 4, 2009 - ReddestDream (Nowhere Land), September 4, 2009 - E.K.Virtanen (Finland), August 16, 2009 - Stephen Gilbert (Canada), July 11, 2009 - GDL (Philadelphia, Pennsylvania), July 2, 2009 - Mark V. (Madrid, Spain), June 2, 2009 - Fredrik (Nässjö, Sweden), January 4, 2009 - Audiart (Davis, CA), January 3, 2009 - Nathan (Utah), October 25, 2008 - burtcolk, September 3, 2008 - Nathaniel Kirby (Pennsylvania), June 29, 2008 - Rose (New Zealand), June 25, 2008 - Hans Möller (Sweden), April 5, 2008 - jfpbookworm (Hamburg, New York), February 28, 2008 - Matt Kimmel (Cambridge, MA), November 29, 2007 - David Schweinsberg (Pasadena, California), November 21, 2007 - Benjamin Sokal (Elysium pod planting enclosure on Mars), November 19, 2007 - Pseudo_Intellectual (Vancouver, Canada), October 25, 2007 Baf's GuideThe original. What more can be said? This was the first adventure game; the whole genre is named after it. Without it, Infocom would have been just another maker of business software, Sierra On-line would be primarily known for adaptations of coin-op videogames, and Volker Blasius would have a life. A detailed description of this game's history and significance can be found in Graham Nelson's "The Craft of Adventure". Ignoring the profound historical significance for a moment, it's a treasure hunt in a cave, like most of the early adventures (including Zork). It has a verb-noun parser, minimal detail, two big annoying mazes, magic words, nonsense puzzles, and occasional death without warning. None of this matters. Download it anyway. You cannot consider yourself a true adventurer until you've played this game. There are many different versions of this game, some of which include additions by later authors. The original gave a total of 350 points. Later additions usually award a higher final score. -- Carl Muckenhoupt
You wrote this review -
Revise it
| Direct link | Add a comment Showing All | Show by Page | Return to game's main page |