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Four Sittings in a Sinking House

by Bruno Dias profile


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Number of Ratings: 18
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1-18 of 18

- Helena Vernon, January 9, 2018

- Wanderlust, December 11, 2017

- Ivanr, November 28, 2017

1 of 1 people found the following review helpful:
A great multimedia creepy twine-like experience about consumerism, July 1, 2017
by MathBrush
Related reviews: 15-30 minutes
This game utilizes a nice animation of candles that changes throughout the game.

You play a sort of medium who contacts the ghosts (or memories) of a family in a house that is slowly sinking.

The writing is good, and deals with a good deal of capitalistic consumerism, but at heart this is a good creepy story. It didn't draw me in emotionally, but otherwise was enjoyable.

- zeartless, May 21, 2017

1 of 1 people found the following review helpful:
A barroom back fable about a haunted house, May 17, 2017
by verityvirtue (London)
Related reviews: melancholic
[Time to completion: 15-20 minutes; this game doesn't work in Google Chrome]

Right. Yeah. The whole island was sinking, really. I say island because that's the official term, but if we're being honest it was more like a pretentious sandbar.

On a house on this sinking island, you perform sittings to uncover memories and, by so doing, figure out what went on in the house. Four candles flicker in the background of your choices, each one going out as you perform a sitting.

In this self-described "barroom back fable", the narrator is cynical, jaded. I got the sense that they, like the titular house, has put their glory days behind them, though having never played into cheap dreams peddled by cons,

You can perform tasks in roughly any order, but you have to uncover all available bits of memory to really figure out what's at the heart of this house. Not to give away the plot, but what's happening in the sinking house reflects the island itself: a place that free market forces took over, yet was chewed up and discarded when it lost its value.

Bruno's writing belies a keen eye for detail. The house's fallen state shows through its faded, garish fittings; the hypocrisy of the promises that were sold along with the house, in its sterility. Four Sittings is a satisfying, polished tale of urban magic, with the same sort of seriousness as, say, American Gods.

- Mona Mae (South Africa), February 10, 2017

- Denk, January 15, 2017

- dreamsalad, January 4, 2017

- Something Moving Under The Bed, January 2, 2017

- Squidi, November 30, 2016

- CMG (NYC), November 29, 2016

- E.K., November 22, 2016

- Matt Bates, November 22, 2016

- Mr. Patient (Saint Paul, Minn.), November 19, 2016

1 of 1 people found the following review helpful:
Tight little piece with strong voice and sense of place, November 16, 2016
by streever (America)
I loved this short horror work by Dias, set on a scrubby little island where rich New Englanders bought cottages and displaced the sheep herders and fishers who once eked out a living.

The voice of the main protagonist/narrator is strong and realistic; I could imagine this man talking to me in a dark bar. Little details complete his character--he doesn't just chain smoke, he makes a snide comment about vaping, too.

The house is navigated by clicking text links--room to room--and I quickly made a mental map in my head which looked an awful lot like the small Cape Cods and saltboxes of the coastal towns from my home state.

The ending is perfect: as far as I can tell, you have two choices, and it is worth playing a second time to experience both of them. There are other small choices throughout, but most of them function more as "which to do first", although a few conversational options are binary.

Highly recommended. I would love some appropriate audio in the background too, although I recognize that I'm getting greedy as the overall quality of Twine-like games improves. I imagine the quiet clink of glasses and low murmurs, the jukebox of a dive bar...

My only complaint is the candle UI, as it was; you use candles to communicate with the dead, and the game cleverly displays your candles at the bottom of the interface. I may have been wrong, but I had the sense that my candles were limited, and could be used up prematurely; it would be nice to have some way to know that this isn't the case, as it would remove a bit of, I think, unintended tension from the experience.

- Cat Manning, November 6, 2016

- Brendan Patrick Hennessy (Toronto, Ontario), October 31, 2016

1-18 of 18 | Return to game's main page