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Four Sittings in a Sinking House

by Bruno Dias profile

Horror
2016

(based on 13 ratings)
1 member review

About the Story

The thing about sinking is: the sea is not a void. If you're sinking, you're displacing something.

A Grand Guignol entry for ECTOCOMP 2016

Game Details

Language: English (en)
First Publication Date: October 31, 2016
Current Version: 1.1
License: Freeware
Development System: Blotter
IFID: Unknown
TUID: f7a6q8ckas89f36f

Followed by sequel Not All Things Make It Across, by Bruno Dias

Awards

2nd Place, Le Grand Guignol - EctoComp 2016

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Member Reviews

5 star:
(2)
4 star:
(8)
3 star:
(2)
2 star:
(0)
1 star:
(1)
Average Rating:
Number of Reviews: 1
Write a review


Tight little piece with strong voice and sense of place, November 16, 2016
by streever (America)
I loved this short horror work by Dias, set on a scrubby little island where rich New Englanders bought cottages and displaced the sheep herders and fishers who once eked out a living.

The voice of the main protagonist/narrator is strong and realistic; I could imagine this man talking to me in a dark bar. Little details complete his character--he doesn't just chain smoke, he makes a snide comment about vaping, too.

The house is navigated by clicking text links--room to room--and I quickly made a mental map in my head which looked an awful lot like the small Cape Cods and saltboxes of the coastal towns from my home state.

The ending is perfect: as far as I can tell, you have two choices, and it is worth playing a second time to experience both of them. There are other small choices throughout, but most of them function more as "which to do first", although a few conversational options are binary.

Highly recommended. I would love some appropriate audio in the background too, although I recognize that I'm getting greedy as the overall quality of Twine-like games improves. I imagine the quiet clink of glasses and low murmurs, the jukebox of a dive bar...

My only complaint is the candle UI, as it was; you use candles to communicate with the dead, and the game cleverly displays your candles at the bottom of the interface. I may have been wrong, but I had the sense that my candles were limited, and could be used up prematurely; it would be nice to have some way to know that this isn't the case, as it would remove a bit of, I think, unintended tension from the experience.

If you enjoyed Four Sittings in a Sinking House...

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This is version 2 of this page, edited by Bruno Dias on 31 October 2016 at 7:13pm. - View Update History - Edit This Page - Add a News Item