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About the StoryMaturity attained, the daughter is unfurled upon the world, embarked upon a mysterious quest by her father.
Nominee, Best Game; Nominee, Best Writing; Nominee, Best Story; Nominee, Best Setting; Nominee, Best Individual Puzzle - 2005 XYZZY Awards
Chancellor does better than just mixing up ingredients of other games, and introduces a device personally I quite rarely (if at all) encountered in IF: it lets the two game worlds melt together. [...] It's been a thrilling experience indeed, which has been enhanced even more by the magnificent writing and the very comprehensive setting that implemented every object mentioned in the descriptions, and responded adequately to every action I could think of.
Unfortunately, the game isn't crowned with a worthy end; rather, it shakes off all the mysterious stuff the player has encountered using a quite battered excuse.
-- Valentine Kopteltsev
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Forgotten gem about two realities and facing fear, February 3, 2016
You play in two different worlds. The first is a fantasy world, where you must leave your father to undertake a quest. The second is (Spoiler - click to show)the real world, where you are a chancellor (like a resident aide) in an abandoned dormitory.
Both have a grim and brooding atmosphere, but also one of wonder at the world around you. The two worlds are interconnected.
The writing is excellent. The game is excellent. The author has a hints guide up somewhere that got me through a few tricky points, although the guide is very very minimal.
If you enjoyed Chancellor...
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This is version 4 of this page, edited by Edward Lacey on 13 April 2013 at 3:05pm. - View Update History - Edit This Page - Add a News Item