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-- Duncan Stevens
From his previous games "All Roads", "Failsafe" and "My Angel", we know
that Jon Ingold likes to experiment with the various possibilities the
medium of IF has to offer. "Insight" brilliantly continues in this
tradition. He is not through with us yet, poor experimental subjects
that we are.
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From the Author
|Average Rating: |
Number of Reviews: 3
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It's difficoult to review this game without spoiling its enjoyment. So, I'll rather stick to some general hindsight considerations about what makes it really innovative.
The game uses flashback in a way which reminds of Borges Garden of forking paths: the player has to go (must) through a series of choices that will divert plot until a dead end ... an restart from scratch and seek an alternative plot path.
Each replay benefits from the previous game experience, which is the key to step in the alternative paths. Yet, a point comes were a last path joins all the previous loose plot threads and leads to the winning situation.
"The whole is greater than the sum of its parts!"
So, not just flashback as mere information retrieval: flashback as a time-space gate. If you've seen Donnie Darko movie, you'll know what I'm speaking about.
I warn you: the final path is not in plain sight as it might seem. The author doesn't make it easy at all: subtle techniques are implemented to make you believe that you got into a dead end.
Just a little hint: Jon Ingold leaves no bugs behind him! So, if you think you've stepped into a game bug: think again! Exploit whatever the game offers you.
I really hope that Jon Ingold will be exploiting this narrative technique in future games, it could make really thik plots.
An interactive flashback game, April 6, 2016
The mechanic was fun, but the game is difficult. I strongly recommend it for puzzler fans, and just recommend it for everyone else. Has a club floyd transcript.
The puzzles were good, straightforward and not impossible.
My only complaint is that it's not inherently obvious that you won't get through the game without restarting. I hunted down a walkthrough only to realize that you had to leave without knowing the full story.
I enjoyed the twist at the end. I won't spoil it, but it's well done.
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This is version 4 of this page, edited by jingold on 13 April 2009 at 5:24pm. - View Update History - Edit This Page - Add a News Item