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80 DAYS

by inkle and Meg Jayanth

Science Fiction
2014

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Reviews and Ratings

5 star:
(29)
4 star:
(6)
3 star:
(1)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Ratings: 37
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- Karl Ove Hufthammer (Bergen, Norway), November 17, 2017

- lobespear, October 31, 2017

- jakomo, September 21, 2017

- Julia Myer (USA), August 28, 2017

- jamesb (Lexington, Kentucky), August 19, 2017

- Niamhea (Austin, TX), June 27, 2017

- Lucifalle, April 25, 2017

- TheAncientOne, March 25, 2017

- ocdunlap, February 19, 2017

- Artran (Prague, Czech Republic), January 21, 2017

- magicnumber, January 9, 2017

1 of 1 people found the following review helpful:
Still good after the 5th--and 15th--playthrough, November 30, 2016
by streever (America)
This steampunk retelling of the classic Around the World in 80 Days is one of my favorite pieces of interactive fiction of all time, so much so that I almost feel it's unfair to other interactive fiction.

It's a commercial work, and worth twice what I paid for it. The polish shows: gorgeous visuals, an easy interface, and a beautiful soundtrack accompany the elegant prose.

Characters are fascinating and engaging: I wish I could abandon the main storyline to just travel with some of the many memorable people I meet, but alas, as a simple valet, I must follow my master on his quest!

I can't recommend this one highly enough. It's a brilliant mix of historical fiction with contemporary values and quality writing, and the entire package together is well-worth the price of admission.

- CMG (NYC), July 20, 2016

- Pseudavid, May 17, 2016

- qirien (Albuquerque, NM), May 2, 2016

2 of 2 people found the following review helpful:
An extensive, map-based CYOA game with an enormous amount of polished content, April 6, 2016
by MathBrush
Related reviews: 2-10 hours
In this commercial game, you are trying to get around the world in 80 Days with Phineas Fogg. It is ostensibly based on the novel, although I haven't read it yet.

This game employs a beautiful map used to select various routes across the world, and has nice, mostly static visuals representing your conveyance, the city you're in, and various NPCs as well as the player and his luggage. However, this game is very much CYOA in beautiful packaging rather than just a text-heavy graphical game.

The usual pattern of the game is that you start each day in your current city with some funds and the chance to get more funds, buy some luggage, sell old luggage, or explore. You then pick a route to travel onto the next city, which may or may not require waiting a few hours or days for.

Each route can cost between a few dozen pounds to 7000 or more pounds. Faster routes generally cost more. Along each route, various events happen such as mutinies, romance, murders, etc. which you have to deal with. Your choices affect what city you are in, how fast you get there, NPC reactions, your amount of money, Phineas' health, and extremely poor choices can lead to death.

The setting is steampunk, a genre which I am on the fence about. Among steampunk games, the writing is very good. Some highlights for me were Haiti (Spoiler - click to show)with organic automata, Agra (Spoiler - click to show)A city that walks on four legs, with the Taj Mahal on top, and Salt Lake City, which provided my first glimpse at an interactive fiction treatment of Mormons, my religion. On their treatment of Mormons, I was pleased to see that they treated it fairly kindly, with any negative reactions being those typical of the day. This is typical of the whole game, in that it seems remarkably well-researched (although never perfectly) for its scope.

I found the game somewhat tedious at times, especially on multiple replays. I frequently found myself skipping filler text or repeatedly tapping on the clock. However, on playthroughs where I focused on exploration over time, I had an enjoyable experience.

Overall, I strongly recommend this game for anyone without a distaste for steampunk. I know several people who would love this game if it had a more realistic flavor. But the steampunk setting allows any historical inaccuracies to be waved away, and provides for some fun pictures, so it's a trade-off.

- RichCheng (London, UK), April 5, 2016

- E.K., March 9, 2016

- E. W. B., February 23, 2016

- MBC, February 11, 2016

- Hannah Powell-Smith, February 4, 2016

- namekuseijin (anywhere but home), January 7, 2016

- Brendan Patrick Hennessy (Toronto, Ontario), December 14, 2015

- mixscarlet, October 14, 2015

- Emily Boegheim, October 1, 2015


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