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About the StoryYour unloved uncle has died. At his funeral, you are given a curious note from him, asking you to finish his dream for him. But what is it he wants you to do? One thing is clear: it won't be easy. The choice is yours...
[--blurb from The Z-Files Catalogue]
Nominee, Best Puzzles; Nominee, Best Individual Puzzle - 1997 XYZZY Awards
Those of you who don't feel like
spending the next period of time (quite an extended one -- the
walkthrough for Heist includes over 1000(!) moves) hearing about logical
problems can stop reading right now -- the rest of this review is
dedicated entirely to puzzles. Of course, the game has a story, and a
setting, but it really isn't what it is about.
See the full review
|Average Rating: |
Number of Reviews: 1
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Another ultra ultra long Andy Phillips game about a talented thief, February 3, 2016
You have an beginning area that is longer than most games, and then you can teleport to 6 different sub-areas. Each sub-area is fairly long, about as long as an IFComp game but with high difficulty.
The idea is that in the first area, you become a thief, and then in each subarea, you pull off a heist. Every kind of theft is represented: (Spoiler - click to show) housebreaking, military espionage, a booby-trapped pirate cave, a ritzy ocean liner, a museum, and the crown jewels. Each area has its own inventory separate from the others.
As always, the writing is evocative and beautiful, and the puzzles are vastly and deeply unfair. If you don't do exactly the right thing, you will die. Unusually for these games, however, is a large randomized element, so that even those using the walkthrough will have to experiment for some time. This was fun.
Overall, you really have to have a taste for this type of game to enjoy it. Without a walkthrough, don't expect to see more than 10% of the game.
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