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8 people found the following review helpful:
Curious; well-constructed; unique, July 23, 2017by Ivanr The Ascent of the Gothic Tower is a strange game. Even though the player character's objective is made incredibly clear - to ascend the tower - the experience of playing it feels almost aimless. In away, Ascent is a distillation of one particular theme that runs through many of Veeder's works: "hidden" or tucked-away content, rooms that are fascinating but fully optional, whole complex subsystems, as complex as the rest of the game put together, that an inattentive player could never know they missed. In fact, The Ascent of the Gothic Tower has so much of this kind of thing that it almost feels like the whole game is optional - a sort of array of strange places and interesting experiences, that don't seem to represent any meaningful journey on the part of the player character; I think this feeling is magnified, not diminished, by the fact the player character is embarking on such a literal and (by authorial fiat) emotionally significant journey. Was this review helpful to you? Yes No Remove vote | Add a comment
- Vaughany (Devon, United Kingdom), May 18, 2017 13 of
13 people found the following review helpful:
The Ascent of the Gothic Tower, May 18, 2017by CMG (NYC) Along with The Baron, this was one of the first parser games I ever played when I discovered interactive fiction back in 2014. At the time, I thought it was great, but on The Baron’s heels it felt less substantial (what wouldn’t) and I gave it four stars. Now a few years have passed. The Ascent of the Gothic Tower remains a touchstone for me. It deserves five. Was this review helpful to you? Yes No Remove vote | Add a comment
- Audiart (Davis, CA), February 27, 2017 - leanbh, August 26, 2016 4 of
4 people found the following review helpful:
An exploration game or two, with a fun, easy atmosphere , June 9, 2016by MathBrush This game is classic Ryan Veeder: smooth implementation and rich settings, a linear story with some tension balanced with down-to-earth humor. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sobol (Russia), March 21, 2016 - E. W. B., March 18, 2016 - Lanternpaw, September 1, 2015 - Mr. Patient (Saint Paul, Minn.), July 24, 2015 - chux, June 3, 2015 - Harry Coburn (Atlanta, GA), February 5, 2015 1 of
2 people found the following review helpful:
quite a gem, November 8, 2014by Anya Johanna DeNiro (Minnesota) I had missed this when it was first available; this is a short but evocative work. In many ways it reminds me of Veeder's earlier piece Wrenlaw (using a somewhat constrained landscape for emotional ruminations), which I also enjoyed, but this game felt like it had a bit more bite to it. For such a short work there is a lot going on, including a very meta passage in the middle that I wouldn't want to spoil, but is incredibly effective as a change of pace in the narration. And as in many of the author's other works, the writing is sharp and economical without being too restrained or drab. In the end there is a sense of almost bittersweet satisfaction at this little journey. Definitely worth a play. Was this review helpful to you? Yes No Remove vote | Add a comment
- Caleb Wilson (Illinois), November 6, 2014
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