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About the Story"Who am I?" it replies, in a voice that warbles and wavers as though it belonged to a child that had recently been crying. "I'm one of your secret cousins."
You awake in the middle of the night, only to realise that your bedroom has become enmeshed in a cyclopean, seemingly-endless labyrinth of mangled masonry; explore the Sleeping Architecture, and try to find your way out... but keep one weary, sleep-deprived eye on your surroundings; who knows what may be hiding inside the maze with you.
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At once a riff on the theme of 'sleepless in your bedroom' and an exploration of dream-spaces, Hypnagogue presumably derives its name from 'hypnagogic' - the fugue state between sleep and wakefulness. The spaces you explore and look in on are likewise the spaces between sleep and wakefulness, as you catch glimpses of people's bedrooms. The author provides tantalising details of these spaces, but these are only ever glimpses. The author delights in giving strange bits of story, but the writing overall felt unfocused. Hypnagogue felt like it was trying to make a point, but I couldn't figure out what it might be referring to. Maybe there is no real-life analogue and I'm overthinking it.
That said, Hypnagogue is generally a well-written expedition through some very strange spaces. This is a game in which the setting is more of a character than the PC: you are merely the means to explore it.
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This is version 6 of this page, edited by Doug Orleans on 5 February 2017 at 12:25pm. - View Update History - Edit This Page - Add a News Item