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About the StoryKnock Knock.
A journey through memory lane.
|Average Rating: |
Number of Reviews: 3
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This is the first time I've seen such a game done well in Twine. It is very hard; it has been given a 'nasty' forgiveness rating by the author, and that is completely appropriate.
There are frequent deaths and ways to lock yourself out of victory, but there is a multi-save feature which helps.
The first part of the game is an escape the room puzzle. I thought it itself was one of the hardest twine puzzle I had seen, and I thought it was the whole game, and a longish one at that. Once I escaped, I realized the main game was much, much, much bigger. In fact, the next area was huge, and I thought that was the whole game, and then it opened up into the real game! And there's an epilogue about as long as the first complex.
I couldn't finish, even looking at the source code. This is unfair, difficult, and crazy, so if you're in the mood for something like that, you've found it.
The thing is that sometimes you don't know if you're stuck because you are missing something or because you left something behind and you simply won't have the tools to finish it! And that is what I liked the most about it, the struggle: the having to think and repeat dialogues and go back another step... I had forgotten what it was to play a game that takes patience, in these times where if you get stuck immediately you go and find the answer in internet, and I loved it!
Walkthrough?, December 15, 2017
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This is version 8 of this page, edited by Gerardo Adesso on 16 November 2017 at 5:18pm. - View Update History - Edit This Page - Add a News Item