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Swigian

by Mathbrush (as Rainbus North) profile

2017

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Reviews and Ratings

5 star:
(3)
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3 star:
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Number of Ratings: 18
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1-18 of 18


- Denk, August 27, 2018

- Sobol (Russia), August 27, 2018

- dgtziea, May 9, 2018

- IFforL2 (East Asia), March 31, 2018

Dhakajack

In the Epic Age, heroes didn’t ramble on, they just did stuff. In this game, that’s how it works. Why? Because that is how it is done. Period.

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- E.K., November 18, 2017

- zeartless, November 18, 2017

- tekket (Česká Lípa, Czech Republic), November 17, 2017

- Karl Ove Hufthammer (Bergen, Norway), November 17, 2017

- Sam Kabo Ashwell (Seattle), November 16, 2017

- Pseudavid, November 16, 2017

- Spike, November 16, 2017

- sushabye, November 7, 2017

- lobespear, October 31, 2017

- Squidi, October 20, 2017

3 of 3 people found the following review helpful:
A minimal escape, October 18, 2017
by verityvirtue (London)
Related reviews: phlegmatic
Swigian is a text-sparse parser game. You are an outdoorsy person of no distinct description (“You look like me” is… suggestive) and… well, let’s start by building a fire.

The player’s only stated motivation is escaping an unnamed group: “them”. I would usually prefer more explanation, but here, in this style, that is enough. You are running from them. That is all I need to know.

Objects are barely described – “That is what it is” – encouraging the player to take the writer at face value. Object manipulation for puzzles is simplified, though most of the usual parser commands have been preserved.

Solving puzzles opens up new areas of the map. While the in-game map actually covers a large area, you only ever spend a short time in each area; often, there is exactly one thing you need to do there. The writing is evocative, but firmly rooted in reality – no metaphor for this, unlike, say, baby tree, another text-sparse parser game.

Overall, a solid game which I enjoyed playing, set firmly in parser’s traditional penchant for object-oriented puzzles.

- Mr. Patient (Saint Paul, Minn.), October 7, 2017

1 of 1 people found the following review helpful:
Not a "text adventure"., October 7, 2017
by Marco Innocenti (Florence, Italy)
This game is about being inside a simple, animal-like, childish mind. And so, it all revolves around this premise. The minimalism is not plainly esthetic. Guessing who you are may be simple. Guessing at what it's happening still puzzles me, instead. Very nice at setting... the setting; very low in putting up some fight (the game is ridiculously easy).

As a side note: this game would really love having some old-style, pixelated graphics as room descriptions. I would do those for free. :-)


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