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About the StoryI don't like talking. Let's build a fire.
Swigian is a minimalist game. It is long, but quickly finished, with few words and few complications.
The Breakfast Review
At the very least, the minimalist approach produces a stylised effect quite in keeping with the subject matter. Like those painted scenes on ancient Egyptian murals, or mediaeval iconography. It taps into the sense of the mythic.
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These Heterogenous Tasks
The things you are actually doing are very simple. Mostly the correct act is obvious, and if not then the narrative voice will quickly remind you. The resulting continuous flow of action is just about right for a dream-like experience.
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|Average Rating: |
Number of Reviews: 2
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The player’s only stated motivation is escaping an unnamed group: “them”. I would usually prefer more explanation, but here, in this style, that is enough. You are running from them. That is all I need to know.
Objects are barely described – “That is what it is” – encouraging the player to take the writer at face value. Object manipulation for puzzles is simplified, though most of the usual parser commands have been preserved.
Solving puzzles opens up new areas of the map. While the in-game map actually covers a large area, you only ever spend a short time in each area; often, there is exactly one thing you need to do there. The writing is evocative, but firmly rooted in reality – no metaphor for this, unlike, say, baby tree, another text-sparse parser game.
Overall, a solid game which I enjoyed playing, set firmly in parser’s traditional penchant for object-oriented puzzles.
As a side note: this game would really love having some old-style, pixelated graphics as room descriptions. I would do those for free. :-)
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