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Instead, it's a personal narrative that plays with agency. It's more of a game than the last few Twine stories I've reviewed, giving you choices at the story level instead of the "turn right at this hallway" level, which works very well. The story can play out at least three different ways, although with the same general outcome, but each one is surprisingly different and provides a smidgin more information about what's going on.
Lots of imagery is very well-written. I especially liked the description of the sense of infinite emptiness crossing from one ship to the other, and a description of weightlessness evokes spectacular imagery in the mind.
Originally I thought there was no denouement, until I tried one of the separate paths at the main fork. It is here that the story changes. I initially believed this was a false choice and would have the story end the same way, but although what happens is the same, there are three slightly different how paths here.
I liked The Cradle of Eve a lot. It has a very sure sense of its world, and changes the endgame of the story completely depending on your choice, although there's no way to change the outcome that I actually found. On first play I thought I had the whole story, and only playing the other two branches did I get the information that I actually wanted -(Spoiler - click to show)regarding what the entity in the seed actually wants to happen- but I still wish it was made clear whether -(Spoiler - click to show)is the seed using you opportunistically, or does it care about you? Apparently it's probed your memories and use them to its advantage, so I'm curious if the seed is actually malevolent or just doing what it needs to do to get planted.
Definitely play through if you get a chance.
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This is version 1 of this page, edited by Leon Arnott on 15 December 2013 at 2:08am. - View Update History - Edit This Page - Add a News Item