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Hana Feels

by Gavin Inglis profile

2015

Web Site

(based on 42 ratings)
7 member reviews

About the Story

Something is bothering Hana. Can you work out what it is? Take the part of four important people in her life and guide their conversations. After each scene, peek at Hana's journal and find out how she felt about the things you said.

Game Details

Language: English (en)
First Publication Date: April 30, 2015
Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: csdc2mizdyqzxawx

Awards

Nominee, Best Individual NPC - 2015 XYZZY Awards

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Member Reviews

5 star:
(16)
4 star:
(15)
3 star:
(9)
2 star:
(0)
1 star:
(2)
Average Rating:
Number of Reviews: 7
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Most Helpful Member Reviews


9 of 9 people found the following review helpful:
I had feels too., May 6, 2015
by Hanon Ondricek (United States)
I'm always reluctant to play altgames. For my purposes, an an "altgame" is an interactive experience which has an active purpose to illustrate a alternate point of view or teach the player about a a problem, often using a type of gameplay as metaphor. The point of the this is almost never to entertain, but hopefully promote understanding and illuminate an uncomfortable situation the player might not be completely familiar with. Depression Quest is probably the most famous altgame.

Altgames are hard to write, as it is so completely easy to step over one of the many intricate narrow lines and overdo pathos, or reduce a situation to complete absurdity. Absurdity can work in a game's favor, but is its own delicate balancing act.

Hana Feels sidesteps much standard awkwardness with solid, honest writing, and by not casting the reader as the protagonist. Instead, the reader has several conversations with Hana, reacting as different people in her life. Hana then spells out her own reaction to the encounter in her journal based on the choices made.

I was moved, and I was compelled to replay four times to get the best ending. The thing I learned is (Spoiler - click to show)sometimes the worst thing you can do for a person in turmoil is to actively try to solve their problem for them. Listening without judgement is often the best course of action. I found the friend very hard to roleplay because there isn't a way for her not to get angry and push Hana too hard. (Game-wise, it seems you need to play the previous conversations leading up to this one well enough so Hana has enough positive reinforcement not to take the bad experience so poorly.)

Often a person is too close to another person to act successfully as their pseudo psychiatrist, and accepting that one can not always be a white knight is hard for any friend to swallow.


Very recommended.

4 of 4 people found the following review helpful:
Hana lives, July 20, 2017
I lost the taste of writing and the taste of playing after a personal drama that left me somewhere close to where Hana feels she is. What a serendipity - when I decide to go back to former interests, I decided to blend them and write an interactive story, so I look around the web for what was done already, and I find Hana Feels.

The writing is efficient and the storytelling has enough of an original twist to stand out and catch the eye. We are not the protagonist, we are her entourage and we have to keep her afloat. This is what makes it so heartbreaking to play Hana Feels. You get the idea very early on that she is on the verge of collapse and you have to keep her alive. And even when you feel like you are helping her, you know very well, deep inside, that you are not going to save her.

Hana is a waitress. I imagine as a waitress she may have found herself losing balance and wobbling around to prevent the glass on her trail from falling over. This is how you feel when you play this game - Hana is somewhere unbalanced on a trail and you have to walk around to keep her from falling.

I talk about her like she is a real person, which says a lot about how carefully she was crafted and written.

Years ago I read one of my favourite books, "Valis" by Philip K. Dick, and was startled about that paragraph he wrote about being suicidal and calling a helpline, receiving professional help which was so much better than the shitty help he gave to a friend who eventually committed suicide. This saved me because if I had never read that in "Valis", I probably would have never called a help line and get professional help. The premise of Hana Feels is that she calls a help line. And this is exactly how it feels, for the caller and for the operator.

In "Valis" again, the author regrets he advised his friend not to kill herself to avoid making him sad. He learnt later of such a terrible idea it was to tell her to live for others. In Hana Feels, you are given the option at some point to give that exact same advice to Hana. I remembered "Valis" and avoided that trap. The game offers three different endings. I want to believe I gave Hana the best ending possible. I am tempted to try the game again and see a different ending, but I just do not feel like hurting her. I just see no pleasure in tormenting a fictional character when being nice had made me feel so good.

Just a few lines and clicks and there you are, feeling for her. Interactivity is such a wonderful tool to tell stories... Hana Feels let me convinced of this. I am done with stupor, I will write again. Thank you Hana.

I wish the author gave us more hints about what becomes of her. Not a full resolution as this is not a fairy tale with a happy ending. But with the deep level we are touched by Hana, it feels a bit wasted to abandon her so abruptly.

Many things to say about this little game, right?

Hana Feels is just that immersive. A long treatise on the topic would never reach anyone half as much as this game. Everything lies in the shadows of the conversations between Hana and the others: the place where she lives and work, the room where the support group meets, the factory where the old guy worked. Characters have a voice. Bigger parts of the life of characters are suggested to you. Little bits and pieces of life stories are intertwined with the main storyline, and you will patch them together to get the whole picture.

What a brilliant little thing is Hana Feels. Thanks.

2 of 2 people found the following review helpful:
I'm Feeling It, February 25, 2017
I read the rest of the reviews before going into this, but was very pleasantly surprised. The character development had a lot of depth in it that you would attempt to uncover first. (Spoiler - click to show)It could be obvious that you'd have to take it slow from the start, but it's really hard to resist trying to help as much as possible later on.

Being an actual government commissioned (?) piece for helping folks with these sort of troubles, I'd have to say it worked for me. Not just in understanding someone with such issues in the future, but I learnt a lot about communicating with everyone in general.

See All 7 Member Reviews

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Recommended Lists

Hana Feels appears in the following Recommended Lists:

Best of 2015 (pre-IF Comp) by MathBrush
These are my favorite games that have been released this year so far. I'm sure I've missed some good ones. I'm also including some I haven't yet played. PLEASE comment if you think any other games belong on this list.

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I had a list like this before which I deleted, but I noticed it had a lot of views on intfiction, so I thought I'd make a new one to help people out. It has 10 web-based games, 10 parser games for beginners and 10 parser games of medium...

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Polls

The following polls include votes for Hana Feels:

Games that show everyday life by Sam Jackson
I'm looking for preferably short games that focus on part of someone's life in our world and preferably our time. I would like games with an emotional focus.

For Your Consideration - XYZZY-eligible games of 2015 by Brendan Patrick Hennessy
This is for suggesting games released in 2015 which you think might be worth considering for Best Game in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here will...

For Your Consideration - XYZZY-eligible NPCs of 2015 by verityvirtue
This is for suggesting non-player characters from games released 2015 who you think might be worth considering for Best NPCs/Best Individual NPC in the XYZZY awards. Leave the name (or namelessness) of the NPC (or NPCs) in the comment on...

See all polls with votes for this game

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