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Gamlet

by Tomasz Pudlo

2004

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Reviews and Ratings

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Number of Ratings: 18
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1-18 of 18


- Ivanr, May 18, 2017

2 of 2 people found the following review helpful:
Good writing and clever concepts in a bizarre and crass game, February 3, 2016
This is a highly unusual game. It is written about Jack Pudlo, an infamous troll on the r*if forums. I think the game hints that he is the author.

The game seems like a big trolling on one hand, while on the other hand, it is highly polished.

For the polish: the writing is smooth and clear, with really vivid images. The game borrows heavily and openly from Shakespeare. It delves deep into Jewish culture. There were no bugs that I noticed. The ending was very clever until the last bit. Overall, a game with a lot of polish.

On the other hand, it trolls you. It uses sensuality and profanity from time to time in crass ways (not to arouse or for art, just to be gross). The character has an odd relationship with God that is hard to describe. And the ending openly insults the player. The ABOUT text is bizarre.

Overall, a weird game. It's like a very nice cake flavored like mustard. I'd love to learn more about its background.

- CMG (NYC), January 29, 2016

- gaite, December 19, 2015

- Thrax, March 11, 2015

- Joshua Houk, October 18, 2014

- liz73 (Cornwall, New York), November 23, 2012

- Mr. Patient (Saint Paul, Minn.), March 10, 2012

- Mark Jones (Los Angeles, California), June 3, 2010

- Grey (Italy), December 25, 2009

- Ghalev (Colorado), July 5, 2009

- Jeremy Freese (Evanston, IL), February 28, 2009

4 of 5 people found the following review helpful:
Snatching defeat from the claws of victory, December 6, 2008
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004
Prepuberal Prince of Denmark wannabe peels the deep implementation layers of his parents' home. Exceptional atmosphere, flourishing prose and dark, dark humor abound.

Gamlet is a missed chance for a classic. It's deeply unsettling and funny at the same time, but the effect is somewhat spoiled by the ending sequence. The ending itself is mildly interesting, mainly because it reveals a lot about the game's author - which probably wasn't the intention of the author itself.


- Nathan (Utah), October 26, 2008

- VK, November 26, 2007

- Stephen Bond (Leuven, Belgium), October 26, 2007

- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007

- Quintin Stone (NC), October 23, 2007


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