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1-9 of 9 - Artran (Taipei, Taiwan), August 26, 2013 SPAG As with other Whyld outings, we have an array of traditional text adventure puzzles from the sublime to the downright silly. This is tongue-in-cheek stuff and, unlike in some games, it really works here. I think that is because the initial scenario is plausible, credible and easy to imagine. It's madcap nonsense and all the better for it.
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4 people found the following review helpful:
Madcap comedy, if you can Guess the Verb, August 13, 2011by DB (Columbus, OH) Playing for the first time is somewhat like walking into a mine field as the game's wacky events of varyingly high levels of improbability go off all around the hapless protagonist. Just like in a mine field, however, the triggers that would allow the player to set off most of the comedic bombs in this game are often invisible, buried by its "Read the Author's Mind" style of puzzle structure. Even playing with the source code visible, I find myself fairly baffled as to how I was supposed to get from point A to point B in many situations-- or even how to start some of them. Was this review helpful to you? Yes No Remove vote | Add a comment
- Nusco (Bologna, Italy), December 11, 2009 - four1475 (Manhattan, KS), June 15, 2009 - Eric Mayer, May 18, 2008 - brattish (Canada), March 27, 2008 - Corey Arnett (British Columbia, Canada), October 19, 2007
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