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|Average Rating: |
Number of Reviews: 1
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That said, I feel a bit bad for saying Macrocosm is not the "ground breaking work of IF" it's labeled as at the homepage. I'm a huge fan of graphics in IF, and the sound adds to it, too, but the game itself well...
That's my second wish. I wish people would look at typical newbie faults. (I can say that, because I didn't either.)
You are a nameless crewman working on a spaceship and then it's attacked and you take an espace pod and land on an alien pla - Hey, come back here!
It has some flaws that are pointed out in almost every Newbie advice document on IF I've read : The whole attack and space battle is nicely done text-,graphics and soundwise. But it's an interactive cutsecene. The interaction is that you press "z" a lot.
Once you've landed on the planet, you're in a desert which is some sort of maze. I really lost interest at this point. I guess I could've taken a look at the walkthrough, but what's the point? I think I got a really good look at what the game is like.
So, my bottom line: The graphics and sounds really make this game special, and with the right kind of setting, plot, pacing and characters behind it, this could be a sight to behold. As it is, it's a generic game that's nice to look at and listen to.
If you enjoyed Macrocosm...
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This is version 6 of this page, edited by Dave Chapeskie on 30 May 2009 at 11:17am. - View Update History - Edit This Page - Add a News Item