Terrormolinos

by Peter Jones, Trevor Lever, Mike Robinson, James Byrne, and Roger Taylor

Travel, Humor
1985

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1-6 of 6


- LaFey (Porto, Portugal), February 3, 2015

- Simon Deimel (Germany), December 6, 2013

- o0pyromancer0o, June 8, 2012

Crash

"There are two features about this game which I think make it a winner. The first is the magnificent sense of humour which runs through the whole program from the 'garishly patterned wallpaper... obscured in places by works of art purchased at Boots and Woolworth' and 'your bedroom, scene of many a dull night' in the semi in Slough, to the nightclub in Terrormolinos 'where tourists attempt to emulate John Travolta to the sound of flamenco guitars'. The second is the impressive postcard pictures which either you take as reminders of your trip (and can be reviewed in order at the end of a game - a bit like a slide show) or are seen after a fatal mishap, eg after being gored by a bull or burnt to a bacon crisp by the ferocious Spanish sun. These pictures are simple and colourful, like seaside postcards, and I enjoyed them immensely.

Terrormolinos is a superb adventure which will appeal to a very broad audience. It has enough problems to keep the avid adventurer happy, enough humour to counter the winter blues, and picture postcards which are bright enough to colour even a black and white TV set. Above all is its user-friendliness and ease of play - even an adventure novice could quite quickly get to grips with this holiday saga. First it was Hampstead, now its the Spanish package holiday which gets the Lever/Jones treatment, and a jolly good job they've done too. Terrormolinos is a nice holiday from zapping little green aliens."

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- Fredrik (Nässjö, Sweden), January 13, 2009

Baf's Guide


A humorous look at a family vacation at a seedy Spanish resort. Your goal is to take ten good snapshots. The puzzles aren't too difficult, as long as you don't leave a crucial item at home. Has guess-the-verb problems, however; I had to resort to the walkthrough to find out how to attach the flash cubes. Lots of ways to end the game prematurely: sunstroke, forgetting your passport, running out of film, etc. Two-word parser, occasional beep sound effects, catroonish graphics displayed on death or successful photography.

-- Carl Muckenhoupt

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