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Niney

by Daniel Spitz

2017

Web Site

(based on 5 ratings)
1 member review

About the Story

Explore the nature of relationships and identity on a weird train.

Author's Comment: "We all ask ourselves, "Who am I?" One of the ways we try to answer this question is by examining the effects we have on other people. We look at our social interactions, our relationships, to assure ourselves that we are smart, we are good, we are loved. What if these fleeting interactions were all we had? Who would that make us? What would we make of ourselves?

I'm interested in using the parser in less corporeal ways. Language is this rich thing that can tersely express notions that no other medium can. Aspects of the mind, intentions, metaphors. Niney is my first IF, and my first attempt at exploring this territory of possibilities. It's idiosyncratic, rough around the edges, a bit repetitive, but I'm proud of it. I think it introduces an interesting parser-based mechanic, and does its best to develop that and show what it can do."

Game Details

Language: English (en)
First Publication Date: April 7, 2017
Current Version: Unknown
Development System: Inform 7
IFID: Unknown
TUID: bneu56edziv34622

Awards

Co-Winner, Main Festival - Spring Thing 2017

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An intriguing game based on becoming different roles, May 11, 2017
You play a character on a train who assumes different personas or identities over a period of several days. You eXamine different people, and discover new identities, then BE them for different people.

It's a philosophical sort of game. I found it to be a bit lawnmowery (you spend a lot of time just trying each persona on each passenger), but I found it enjoyable. The 'seducing' personas I didn't really like.

The ending was interesting, but like many others, I found it confusing.

If you enjoyed Niney...

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This is version 1 of this page, edited by CMG on 8 April 2017 at 11:03am. - View Update History - Edit This Page - Add a News Item