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1-9 of 9 - Edo, August 9, 2022 - Zape, April 17, 2020 2 of
2 people found the following review helpful:
Very short, but not bad, February 19, 2014by Simon Deimel (Germany) The game is set in modern times, but contains elements of a Zorkian adventure: spell scrolls. So you basically have a modern slice-of-life setting with a modern aim to be achieved, but to finish the game you have to draw on casting a spell (not much of a spoiler, the player is going to find this out very soon). The game is easily solved and ends with a joke. Was this review helpful to you? Yes No Remove vote | Add a comment
- Molly (USA), December 30, 2012 3 of
3 people found the following review helpful:
Useful case study for would-be writers., December 29, 2012by OtisTDog Calling this work a game seems to miss the mark; instead, the overwhelming impression I got was that it is the result of the author's studied effort to learn Inform 6. Was this review helpful to you? Yes No Remove vote | Add a comment
- Mr. Patient (Saint Paul, Minn.), May 12, 2011 - Fredrik (Nässjö, Sweden), January 24, 2011 - Muskie, August 13, 2010 Baf's GuideVery short Zork homage, centered on a throwaway joke in the Sorcerer manual. Cute and occasionally funny, though it's so small that there aren't many crevices to explore once you've finished it. -- Duncan Stevens
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