Alabaster

by John Cater, Rob Dubbin, Eric Eve profile, Elizabeth Heller, Jayzee, Kazuki Mishima profile, Sarah Morayati, Mark Musante profile, Emily Short profile, Adam Thornton profile, and Ziv Wities

Part of fractured fairy tales
Fairy tale
2009

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Member Reviews

Number of Reviews: 9
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6 of 21 people found the following review helpful:
Slow White and the Seven Bugs, June 8, 2009

The s-l-o-w-e-s-t text adventure ever. On a 1.4Ghz CPU running the latest, most optimised version of the Gargoyle interpreter, Alabaster runs like a crippled dog, making it literally unplayable.

The game itself, a twist on the Snow White fairytale in which the PC chats with Snow White and decides whether to help her or help the Queen (there are seven possible endings), is a conversation-piece that constantly prods you with hints about what to ask about next:

"you could ask her if the Queen manufactured the magic mirror by herself, or that the witchcraft may involve demons from the dungeon dimensions"

and then requires you to type in that entire l-o-n-g (and grammatically incorrect) sentence yourself at the command prompt. Miss a word, or spell something wrong, and it's no soup for you. Wait for 10 seconds while the game grinds away to redraw the exact same picture on the left of the screen, then you get to type it all over again! Fun, huh? There is nothing here that couldn't have been implemented via menu options, requiring a single key-click to jump through dialog options. But no, it has to be a (buggy) Typing Tutor instead. Poor all round.

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