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Molly and the Butter Thieves

by Alice Grove (as Cosmic Hamster) profile

Fantasy
2015

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Reviews and Ratings

5 star:
(1)
4 star:
(3)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Ratings: 8
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1-8 of 8


- Wanderlust, August 3, 2017

A tasty parser tidbit in fairyland, November 10, 2016

by verityvirtue (London)
Related reviews: sanguine
Someone - or something - has been stealing your butter and you, dairy farmer extraordinaire, are going to find out who.

Molly and the Butter Thieves is a well-designed, lovely game drawing on fairy mythology: there's the insubstantial but beautiful fairy castle; there's the thieving, mischievous, capricious fairies themselves.

There are some noteworthy design decisions - the first being the FOLLOW command, which allows you to follow NPCs, and a nifty trick which (Spoiler - click to show)allows you to wander around only in places the NPC leads you. This creates the feeling of messiness, of space, without having to implement every single bit of it.

Similar to The Warbler's Nest, content-wise, Molly and the Butter Thieves has relatively small game locations (i.e. number of rooms) and the actions the player needs to do to progress are clearly stated. Where The Warbler's Nest turns dark, though, Molly and the Butter Thieves keeps light, by keeping the stakes relatively low - it's more about protecting what's yours rather than rooting out an unwanted visitor in your home. Despite its brevity, there are still sufficient interactions with NPCs and environmental details to make it feel like a small slice of a vibrant world.

- hoopla, January 27, 2016

- NJ (Ontario), August 8, 2015

- E.K., June 24, 2015

- Doug Orleans (Somerville, MA, USA), May 20, 2015

- CMG (NYC), May 15, 2015

2 of 2 people found the following review helpful:
Wonderful short fantasy game with compelling writing and interesting format, May 15, 2015
by MathBrush
Related reviews: 15-30 minutes
This was one of most vivid games I have played. The story reminded me of some of my favorite books I read as a teenager. I'd rather not spoil any of it here, though.

The implementation was very interesting, using a combination of standard inform commands and keywords for conversation.

The puzzles were simple, and written in such a way that you always knew what you should be trying to do, even if you hadn't figured out how to do it yet. The game seemed thoroughly tested, with multiple endings.

I'm giving the game 4 stars instead of 5 purely because of length. As a shufflecomp game, it is among the very best I have seen.


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