Ecdysis

by Peter Nepstad profile

Part of Commonplace Book Project
Horror, Lovecraftian
2007

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Number of Reviews: 16
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5 of 5 people found the following review helpful:
Horrors great and small., December 16, 2012
by Wade Clarke (Sydney, Australia)
Related reviews: horror, Lovecraft, TADS

Ecdysis is one of the English language entries making up the HP Lovecraft Commonplace Book project of 2007, and in spite of its brevity – or maybe because of its brevity in league with its quality – it's probably the best of them. It is based on the following jotting from Lovecraft's book, which I wouldn't actually read if you want to approach the game in a pure state: (Spoiler - click to show)Idea #221: “Insects or other entities from space attack and penetrate a man’s head and cause him to remember alien and exotic things–possible displacement of personality.”

The great idiosyncrasy of Lovecraft's writing and subject matter are capable of indirectly prompting degrees of weariness from IF players, who cannot help but wonder why so many IF horror games choose to follow in the footsteps of one writer. Yet there is still a great variety of stances the authors of these games can choose from when adopting an approach to the material. What is strong about Ecdysis is that it manages to draw both extremes of the scale of Lovecraft's material together into a short game; the epic, cosmic end involving interplanetary concepts and great, smiting alien beings older and more powerful than humankind can comprehend, and the claustrophobic, imminent end involving monsters and putrefaction in the here and now.

Ecdysis is linear and uncomplicated, but the PC is driven in his actions, which tends to be the thing that makes linear games work as interactive pieces. When there are few actions you can take but they happen to be the ones you'll really want to take, it can draw attention away from the absence of a range of alternate choices and help keep the game out of "Why wasn't this written as a short story?" territory.

This is one of those games where to say more would be to spoil the effect, so I won't.

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5 of 9 people found the following review helpful:
Evidence as to Man's Place. . ., July 20, 2010

If you look up "ecdysis" in the OED, which I hope that most people would, you may notice the following illustrative quotation from Thomas Huxley's Evidence as to Man's Place in Nature: "A skin of some dimension was cast [by ‘the human larva’] in the 16th century..a new ecdysis seems imminent."

Lovecraftian IF is an important genre. The Lurking Horror, which I played on an Amiga, was (I think) the first IF to introduce sound, but it was more of a whimsical game than a creepy one. (The chanting I seem to remember as rather disturbing, come to think of it.) Anchorhead is the perhaps most well-known contemporary IF in the genre, though I haven't yet played The King of Shreds and Patches. All of those games, If I remember correctly, involve gradual discovery of the unspeakable horrors. Research puzzles, in other words, which are pretty much the best puzzles ever, but which do not, in my estimation, lend themselves well to a sensation of terror. A pleasant sensation of being able to add a useful or piquant footnote to an ongoing treatise, sure. But not cosmic horror.

Ecdysis, however, reminds me a bit of Thomas Ligotti. The "twist," such as it is, barely warrants the name; but that does not diminish what I would call if I were attempting to be particularly pretentious the "holometabolic uncanny" of the work. I would like to solicit psychoanalytic interpretations from all the major schools. Another, passing criticism, is that the eusocial nature of the insect-becoming could have been more strongly emphasized.

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10 of 13 people found the following review helpful:
One-trick-pony with a very good trick, May 24, 2010
by Nusco (Bologna, Italy)
Related reviews: lovecraftian horror, short, mature

Ecdysis is underimplemented, extremely short and linear, heavy on directing the player and very limited in scope. However, it makes up for all of its shortcomings by being a very disturbing small piece of IF - even more disturbing than Lovecraft's average work. Not for the squeamish.

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3 of 13 people found the following review helpful:
Spartan and Under-implemented, August 8, 2009
by AmberShards (The Gothic South)

I'm wondering what game the other folks reviewed, because the version of Ecdysis available at the download link to the right and up a bit is spartan and under-implemented. I have no problem with games occasionally yielding up gems of purple prose, but this game implements so few objects that virtually everything is purple prose. That's frustrating and especially so when you're trying to avoid the main ending.

The bare-bones prose works until you start actually exploring the rooms and feel the linear plot snug around your neck. Then you wonder why the author couldn't bother implementing default responses and why the game knows so few verbs. Not only that, but objects disappear or appear only when it suits the plot.

As for the alternate endings, I couldn't find them, and after a while of fiddling with the game, I just couldn't see the point in it. It's a horror game and a Lovecraftian one at that, so there's no hope of a happy ending here.

Points for a creepy atmosphere even though the whole Lovecraft approach is tired and kind of silly.

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15 of 20 people found the following review helpful:
Very brief, but effective, June 27, 2008

Ecdysis is a compact bit of horror. Summarizing the plot too much would only ruin it, but it's worth knowing that this is one of several games based on snippets from H. P. Lovecraft's "Commonplace Book", and that the premise is a weird and disturbing one.

Ecdysis is fairly linear up until the late stages of the game. I found that the first release of the game had some awkward moments, but the later release is smoother and easier to play. Puzzles are mostly a matter of figuring out the one next thing you can do, and are not too hard -- but all the same this does make some good use of its interactivity. Worth a look.

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13 of 18 people found the following review helpful:
Robbed of the "Best In Show" award, March 14, 2008

A shot of pure Lovecraftian horror. Unlike the disappointing Dead Cities, this entry in the Commonplace Book Project maintains the creeping dread perfectly from beginning to end. No jarring implementation issues or intrusive default parser responses, no aimless undirected wandering, Ecdysis is short, sharp, and perfectly formed. There are multiple endings, all suitably Lovecraftian.

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